It’s about time we had an ongoing Ghostbusters comic. I used to get Marvel UK’s RGB every week when I was a tiny person, and that’s something I miss. I’m very behind, however, so I’m on to the more affordable trades until I catch up – then we’ll see about subscribing to IDW’s monthly releases.
This current series takes place firmly in the movie continuity, and follows on from the Ghostbusters II, the official video game and IDW’s earlier one-off comics and miniseries. That’s the canon, if we must use that word, at use here - with a few caveats. There are plenty of sneaky references to the RGB cartoon series in this first volume, and they’ll only become more overt as the series continues. Hell, there are references to the toys based on the series, not to mention all manner of other Buster-related trivia. Spotting them is all part of the fun. It’s almost like Where’s Wally?
Of course, none of the minutiae matters if the story and the artwork aren’t up to scratch. Thankfully, this first story in the ongoing Ghostbusters saga is a cracking read. Erik Burnham’s script is essentially a straightforward follow-up to the original 1984 movie, but adds enough new elements into the mix to keep things from feeling stale. It’s a Ray-centric story, which is welcome, since Dr Stantz has perhaps been the least explored of the four Busters in spin-off material over the years. Beginning with a dream sequence that manages to both raise a laugh and set up the premise, by the sixth page we’ve been reintroduced to the main characters, seen the face of Gozer and the truly sublime ‘Ray Puft,’ and met Ray’s spirit guide, who is clearly the ghost of John Belushi (funny, I always thought that was Slimer).