1995 saw Nintendo
release some of its best platformer titles. Yoshi's Island, Donkey
Country 2, Donkey Kong Land, Kirby's Dream Land 2 – all were
released this year for the SNES (the former) and Game Boy (the
latter). There's one, however, that's been almost forgotten, along
with the console it was released for, at least until Nintendo's
surprising recent new for its Switch Online/Nintendo Classics
service.
Virtual Boy Wario Land
is the follow-up to 1994's excellent Wario Land: Super Mario Land 3.
Like that game, it was created by Gunpei Yokoi and Hiroji Kiyotake,
leading Nintendo R&D1. Indeed, it was Yokoi and his team who had
created the Virtual Boy itself. Nintendo's entry into the 32-bit
console market (hence the development code VR32), the Virtual Boy was
intended to maintain Nintendo's market share while the Nintendo 64
was in development, to follow the handheld success of the Game Boy
and make the jump to true 3D gaming for the company. It was a bold
experiment: a portable 3D gaming system. There were, however, some
problems: it wasn't portable and was barely 3D.
The Virtual Boy used
mirrors to create a basic stereoscopic 3D effect, housed within an
all-encompassing headset that caused neck strain and motion sickness
if used freely; instead, it sat on a tabletop tripod. The display
used red LEDs (the lowest-energy colour to generate and therefore the
cheapest) to create harsh, red-and-black graphics. Test users
complained of nausea and headaches, so the system was released with
mandated rest breaks built in which automatically paused games
mid-play. The Virtual Boy, released unfinished and misconceived from
the start, was a hopeless failure.
Some have blamed the
quality of the games for its failure, but it was really the hardware
that was at fault. Only twenty-two games were ever released for the
system due to its short market life; a selection of twenty-two games
plucked from the range for the NES, SNES or Game Boy would be
unlikely to contain many classics. The planned Mario platformer title
(known variously as VB Mario Land and Mario Adventure) never made it
past the demo stage, with its included 3D version of Mario Bros.
released separately as Mario Clash. There was no Zelda title, no
Metroid, and a port of Donkey Kong Country 2 was written off early in
development. Given time, though, it's probable that Nintendo's
flagship series would have been represented, improving the sparse
game library.

Virtual Boy Wario Land
is the one Virtual Boy game that achieved consistently good reviews.
Also known early on by its working titles, Wario Cruise and Wario's
Treasure Hunt, and bearing the full title Virtual Boy Wario Land:
Secret Treasure of the Awazon in Japan, the game is a direct sequel
to the original Wario Land. Having loaded up with loot in the earlier
game, Wario's enjoying a holiday at the Awazon river basin when he
sees a troop of strange masked creatures disappear behind a
waterfall. In the cave system hidden there, he spies vast treasures
that he decides to add to his collection, before falling through into
the depths of the cave network.
The game plays very
much like its predecessor, with Wario smashing, barging and crashing
his way through the levels. His primary moves remain the shoulder
barge and the ground pound (now as a belly-flop bodyslam), and he is
again reduced to a goblin-like stature when hit by an enemy, with
another hit costing him a life. The power-ups are similar to those in
the first game, albeit tweaked. A garlic pot again turns little Wario
back to his full size. Three helmets give Wario powerful abilities:
the bull helmet makes him super strong, the eagle helmet grants him
flight, and the sea dragon helmet breathes fire. In a new twist,
combining the sea dragon and eagle creates the King Dragon with both
abilities.
The game employs the
Virtual Boy's limited 3D to good effect. Wario can jump to areas in
the background using special launch boards, allowing to access
bonuses and sneak behind obstacles. While there's little practical
difference between the 3D layers and moving up and down between areas
by pipes and ladders, it's a fun gimmick that makes the levels stand
out against other platformers of the time. Certain enemies also move
back and forth, hiding in the depths and lunging at Wario. Aside from
that, there's a small amount of 3D rendering to spice things up, but
it's a minor cosmetic touch. There are coins to collect and monsters
to beat aplenty; a great platform adventure in the classic
Mario/Wario mould.

The big flaw with the
game is its length. There are only fourteen levels, each of them a
literal level in the cave system that Wario ascends using an
elevator. This is less of a problem if, like me, you're not actually
very good at gaming, since the levels are fairly challenging. A
skilled player, though, wouldn't take very long to ascend the whole
complex and complete the playthrough. Having all levels set within
the caves makes good use of the black-and-red graphics, allowing for
a suitably gloomy atmosphere, but it does make the levels a bit
samey. Fourteen levels really isn't a lot, and four of them are
boss-only levels. The bosses are fairly inventive, however, again
utilising the depth effect in their attacks, although the first three
are susceptible to the old-fashioned bounce-on-the-head-three-times
method. The final boss, a floating demon with a nasty grin, is a
little more complex, and again uses the depth process to great
effect.
What the levels are,
though, is fun. Like in the first game, there are special treasures
to collect; one for each of the non-boss levels, hidden throughout
the caves. Again, like the original Wario Land, the ending depends on
how rich you are when you beat the final boss. The exact ending
depends on your coin count, whether you collect all the treasures,
and how quickly you reached the end, with a timer continually running
as you play. Upon completion, a hard mode is unlocked, which needs to
be beaten to see the final ending. The tricky, entertaining levels
and the additional challenge of getting the best possible result add
a lot of replay value.
It's a real shame that
so few people got to play this game back in the day. Virtual Boy
Wario Land was the highlight for the system, but with such a limited
run for the console, not even being released in PAL regions, it never
got the exposure it deserved. Nintendo's surprise announcement that
Virtual Boy games will be made downloadable on the Switch and Switch
2 from February 2026 will hopefully grant this game a new audience.
However, Nintendo's baffling insistence to make the games playable
only with a new headset attachment (which essentially requires
strapping the Switch to your head) will surely limit the appeal.
While 3D imagery was always intended to be the Virtual Boy's selling
point, most of the games – Wario Land included – can be played
perfectly well without it, the depth feature still working from a
gameplay point of view. With the hardware always being the Virtual
Boy's biggest issue, it's a bizarre decision.
Still, it's refreshing
to see Nintendo actually embracing the Virtual Boy for once. After
Virtual Boy Wario Land vanished along with its console, Nintendo
developed Wario Land II for the Game Boy and Game Boy Color,
implicitly dismissing the Virtual Boy game from the series. Wario
Land II went down a different route, more of a puzzle-platform hybrid
with drastically rethought gameplay. In some ways, the real
successors to Virtual Boy Wario Land are other game entirely. Donkey
Kong Country Returns, Mutant Mudds, and especially the recent
AntonBlast are all influenced by the game, most obviously through the
use of depth levels. The developer of Mutant Mudds, Renegade Kid,
even pitched a full colour remake of Virtual Boy Wario Land for the
3DS – Nintendo's eventual successful attempt at a 3D handheld.
Bafflingly, Nintendo passed on this, what was surely the ideal way to
bring this game back.

If you're a fan of the
original Game Boy Wario Land and would love to play a handful of
challenging extra levels, you're a Mario universe completist, or you
just love great platformers, Virtual Boy Wario Land is worth seeking
out. If the costs and discomfort of a new headset puts you off, there
are plenty of Virtual Boy emulators out there which can run the game,
many of which allow you to play with either the old black-and-red
graphics or in a more retina-friendly greyscale. Give it a go if you
get the chance. It's smashing.