Saturday, 15 October 2016

REVIEW: RED DWARF XI - Ep. 4 - OFFICER RIMMER

Rim Rim Rim Rim Rim Rim... Mister Rimmer...

After an average third episode, Red Dwarf XI serves up two belters. I'll be reviewing "Krysis" a little later after a second watch, but first, "Officer Rimmer." Rimmer episodes are always a treat - "Me^2," "Better Than Life," "Rimmerworld." OK, maybe not "Only the Good," but you get the picture. "Officer Rimmer" is another cracking episode, one which sees Rimmer finally achieve his life's (and afterlife's) ambition. Not content with being acting-advisory-senior-crewmember, Rimmer finally becomes an officer and gets to legitimise his arrogant separation from the rest of the team.

The results are hilarious, with Rimmer intentionally segregating himself from Lister and the Cat, and positioning Kryten as his personal valet. Series XI continues its obsession with Red Dwarf's lifts, introducing a scummy, barely usable service lift for the grunts, and an executive lift for Rimsey himself. Then there's the officer's club, Rimmer's attempt to set himself up in a club for people like him. Just like him...

Although Rimmer's supercilious arrogance is the core of the episode, there's a brilliant science fiction concept underpinning it. Back in the Golden Age of Science Fiction, authors wrote about the terrible consequences that could follow from teleportation. Now we know that matter transmission is almost certainly impossible, but we have developed the incredible technology of 3D printing. Considering that we are now able to print replacement organs and mechanical limbs, it's not such a huge leap to speculating about printing entire people. As such, the Nautilus and its crew compliment, kept on file until needed, is a horribly believable use of a miraculous technology.

The printer leads to some surprisingly effective body horror. The Nautilus's captain, printed with his face on the top on his head, is really disquieting, and I actually felt very uncomfortable looking at him. Rimmer then uses the printer to create endless duplicates of himself, instigating a hierarchical structure with him on top... until the printer goes wrong again and creates a horrific mash-up Rimmer Monster. After the deranged surgeon droid of "Give and Take," it's another effective turn to the dark side for the series.

This is an episode that expertly blends sci-fi, comedy and horror, but once again, one that has far too much material for its runtime. The bioprinter is a fascinating concept with huge scope for further exploration. The ethical and philosophical consequences could power a whole series of programmes. There's a brilliant moment where we learn that Lister sold his genome, and that his duplicates have been manning call centres for years. It's one of the best bits of the episode, but again, it's just a moment, where it could be the basis for a full episode. And, as with the first two episodes of the run, it just stops. In fact, it's the worst example so far, with the episode being cut off mid-battle. I can only assume both time and money ran out, and the climactic destruction of the Rimmer Monster was just too expensive to show. It's a major flaw that prevents "Officer Rimmer" from being a five star episode.

Good Psycho Guide: Four-and-a-half chainsaws

Continuity bollocks: As with previous episodes this year, "Officer Rimmer" harks back to the early days of the series. Kryten mentions previous occasions where having more than one Rimmer hasn't gone well, but Rimmer Prime brushes it off, saying there'll be lots of him this time. Sure, "Me^2" was one-on-one Rimsey war, but has he forgottent the entire planet of his clones in "Rimmerworld," where ended up in a dungeon for 557 years? At least he still remembers to always carry a pen.

There's a definite sense that lately Red Dwarf has been moving back into the populated area of space, which makes sense if they've been travelling back towards Earth all this time. We're meeting multiple ships on deep space missions, including the Nautilus, the Nova 3 and the SS Samsara. We also get a little more information about the Space Corps rank system. The lowest officer rank is simply called Officer, with First Lieutenant considerably higher.

Best line:

"Of course we're sure - it's as plain as the nose on your head!"

Wednesday, 12 October 2016

Comics to Screen: The Flash 3-1 - Flashpoint

It's comicbook telly season again, and this time round, I'm going to try something a little different. Rather than review as much as I can find time for, I'm going to cherry-pick the odd episode here and there, review it and then take a look at the comic or character that inspired it.

So, we'll kick off with "Flashpoint," the first episode of The Flash season three. Which was, on the whole, entertaining, and appropriately fast-paced, but on the whole, dissatisfying. A lot of people weren't keen on Barry's choice to finally change his own past and save his mother from the Reverse-Flash. To be fair, I wasn't either, but mainly because he had finally gotten past this in one of the ebst episodes of the series so far, only for yet another tragedy to push him back over the edge. On the other hand, it's very hard to argue that it was actually the wrong decision, and this is where "Flashpoint" failed to convince me.

Throughout, Barry is told that his changing of history is wrong, and will have consequences. But he's told this by Thawne, the Reverse-Flash himself, who explicitly changed history by killing Barry's mum in the first place. You can't play the "You can't change history, not one line!" tack when it's already been changed. Barry's actions put events back on their original course, or near enough. There's all this hand-wringing over how terrible this new timeline is... except it's not. It's better, for the most part. Yes, Joe's got a drinking problem, and Wally gets himself stabbed due to his, entirely in character, extreme cockiness. But both Barry's parents are alive and happy, and his dad hasn't spent half his life in prison. Cisco is rich, and Caitlyn is successful (who's honestly saying that being a paediatric ophthalmologist isn't a great thing to be doing?) Iris is her normal, fairly uninteresting self. She says she's felt that things are "off," but it's hard to understand why that is. It maks Barry's eventual decision to send Thawne back and allow him to murder his mother again utterly baffling.

There is a lot of fun to be had here. It's great to see Wally finally get to be Kid Flash, even if it does turn out to be just for this one episode. Carlos Valdes is great as super-rich Cisco - I love how Cisco turns out to be a prick in every alternative reality. There should be a version of him in Supergirl's world who's an utter douche. Iris and Barry's relationship is more believable than before without the slightly creepy pseudo-sibling thing going on. On the other hand, I'm still massively underwhelmed by the Matt Letscher version of Thawne. Tom Cavanagh's cooler, creepier portrayal as Wells/Thawne remains superior.

It's interesting to see Barry essentially playing the villain here. While I'm not sold on the endangering time aspect, he seriously crosses a line by keeping Thawne prisoner. It's actually not that different from Star Labs' questionable metahuman containment, but even more disturbing. What the hell was he planning on actually doing with the guy? Plus, he's a bit stalky around Iris. It's all resolved too quickly though. This could have lasted for weeks, with more cracks appearing in the positive new timeline each episode. It could have actually sold the concept that things had been damaged by the interference. Of course, the CW can't do that because it'll have a knock-on impact on their other superhero shows, but that would have worked. The Legends of Tomorrow would have detected the timeline change and been brought back into the fold. Arrow could have been interesting for a few weeks. Instead, we got one episode of slightly underwhelming fun, and while there are seemingly still some consequences for Barry's life, it's hard to shake the feeling ti could have been more.

THE ORIGINAL FLASHPOINT

Back in 2011, DC decided to do one of their massive, convoluted events to try to clean up continuity once and for all. As always, this actually made it all much more complicated and contrived, but still, Flashpoint did have some pretty cool ideas. It ran as a limited series, but crossed over into most of DC's flagship titles. Like the TV episode, it sees Barry's world changed so that his mother is alive, but otherwise the changes are much more significant on the page. Barry never became the Flash, which makes more sense, since the initial event that changed him never happened. Captain Cold is Central City's greatest hero, which would have been amazing to see on screen. Thomas Wayne was never killed, and is Batman. Things are going wrong in complicated ways and need to be sorted out, over many issues. 

Flashpoint was basically a way to shake things up in the comics for a while, before rebooting the DC universe to make it, supposedly, simpler and more accessible, as The New 52. Since then, it's been un-rebooted, and made more complicated than ever, in the DC Rebirth event. Oh, and it's been revealed that it wasn't Barry who changed history. It was Dr. Manhattan, because, you know, screw logic.

Tuesday, 4 October 2016

REVIEW: RED DWARF XI - Ep. 3 - GIVE AND TAKE

SPOILERS OCCUR

After two episodes that combined clever ideas with genuine laughs, the third episode of Red Dwarf XI gets the first criterion right but doesn't quite hit the second. There are some great elements here, and once again, Naylor's script revolves around some brilliant concepts, but fundamentally, "Give and Take" just isn't especially funny. 




There are a few good laughs, the best of which being the drive room scene, which includes the dialogue around Kryten wiping Rimmer from his memory bank. This is one of the clips that was shared before the series started, and it is a belter. After that though, there's not many good laughs to be had. It's a fairly average episode on that score. Where it does rate above other episodes, surprisingly, is horror. The deranged surgeon droid Aschlepius is creepy as hell, and the sequence where he menaces Lister and the Cat works very well. It's not long before the episode moves back to the comedy. The Cat's selfishness has returned to its spectacular Series I levels, and this leads to some memorable exchanges. Snacky the snack droid is pretty poor though, and we've got enough talking snack dispensers on Red Dwarf. It's not a bad episode, all told, just an average one.

Once again, there's a link back to a previous episode, although rather subtler this time. We've already seen a stasis booth allow travel back in time, way back in Series II's "Stasis Leak," so the dodgy engineering on display here to turn such a booth into (yet another) time machine fits in with the dubious science of Red Dwarf. The time loop involving Lister's kidneys is cleverly done, although it lacks any real peril, because we know that the plan has already worked. There's also a huge logical conundrum: whose kidneys were in the dish in the first place? Lister's kidneys were only missing because the Dwarfers went back in time and removed them in the first place. It's a classic time loop, but doesn't explain the kidneys that get accidentally blasted. Perhaps Aschlepius detected that Lister was missing his organs and got some out of storage to transplant?
 
Good Psycho Guide: Three chainsaws

Best Line: "Oh, there's a folder in here called "Captain Bollocks!" Could that be you?

Wednesday, 28 September 2016

REVIEW: RED DWARF XI - Ep 2 - SAMSARA



Red Dwarf XII continues with another episode full of clever ideas. Doug Naylor seems to have been the more sci-fi-oriented of the Grant Naylor pair, going by his solo work since they split (the oddity of Series VIII notwithstanding). "Samsara" continues to show Naylor's strength as an ideas man, with an ingenious central conceit that leads to some laugh-out-loud moments.

The karma drive is explicitly based on the Justice Field from Series IV's "Justice," but is an original and different enough idea to feel fresh. Indeed I doubt I would have even thought of "Justice" if Kryten hadn't specifically mentioned the technology of that episode. The idea of karmic retribution as a means of maintaining "moral order" on long missions is one that is clearly ripe for abuse, and the episode touches on this, but understandably the script focuses on the humour of the concept.

Although this is an episode with high concept sf at its heart, much of the runtime is taken up with very traditional, straightforward sitcom scenes. The opening scene, in which Rimmer and Lister play a game of "Mine-opoly," is a lengthy, simple and very funny string of bickering between the characters. Equally, aboard the SS Samsara we get a long conversation between Lister and the Cat, two characters who rarely get to interact at length without the others. The Cat's history lesson is hilarious, as much a throwback to the distorted Cat myths of Cloister the Stupid as it is a showcase for the Cat's bizarre idiocy.




"Samsara" is an unusual episode structurally, less linear than is usual for Red Dwarf. Jumping back and forth between the SS Samsara's mission and the series' present, three million years or so later, almost half of the episode features the guest cast with none of the regulars present. Maggie Service and Dan Tetsell are pretty great as the illicit lovers aboard the Samsara, holding their own while the Dwarfers are out of sight. They make believable, if not particularly likeable, characters and hold their own well. In fact, their story is probably more interesting than what's happening to the Dwarfers in the future.

Both "Samsara" and "Twentica" showcase great ideas that lead to memorably funny scenes, but plotwise both have suffered from trying to do too much with too little time. More so than last week, the second episode simply stops, while there is clearly scope for more misadventures within the karmic field. It's enough to make me strongly hope for a fifth Red Dwarf novel, to allow Naylor to expand on, and make the most of, his ideas  and characters.

Good Psycho Guide: Three-and-a-half chainsaws.

Title-Tattle: Samsara is a Sanskrit-derived word referring to the cycle of karmic reincarnation in Hinduism and Jainism.

Best Line: "Bam! Invents gravy!" (Somehow even better out of context.)

Saturday, 24 September 2016

WHO REVIEW: Time Shadows (ed. Matt Grady with Samual Gibb)

I believe we're on the cusp of a new golden age of fan fiction, at least in the worlds of Doctor Who. After a few years when professional and semi-pro unofficial fiction all but dried up, there has been a resurgence in this area lately, and some of the projects have been excellent. The latest such project, from Pseudoscope Publishing, is perhaps the best in a recent run of impressive publications.

Time Shadows sees an impressive group of new and established writers come together to raise funds for the Enable Community Foundation; a charity dedicated to providing needy communities with access to the latest technology and techniques to provide replacement limbs and prostheses. It's a remarkable organisation, supported by a remarkable book.

Time Shadows gives us a wide variety of story styles and themes, although a number of them revolve around a concept of time becoming twisted or undone. The stories are of a very high standard. It's a cliché to call these collections a mixed bag, but it's true. Inevitably some stories are better than others, or, at least, better suit a particular reader's taste. However, Time Shadows is the most consistently well-written collection I've read in a long time. There's only one story in the book that I didn't particularly enjoy, and even then, I can see that it would likely suit another reader. In terms of quality, this is a huge achievement.

Going through every story, one by one, would make this a very long spoilerish review, so I'll be content to pick out some of my favourite stories. “Time's Shadow,” by Simon Blake, not only sets the overall feel of the book with its tale of time out of joint, but provides an unsettling and entertaining story from the very beginning of Doctor Who's history: that dilapidated junkyard back in '63. Also tied in with the earliest elements of the series is David McLain's story, “Indigo,” a fun diversion for the first Doctor with a fun punchline.

One of my favourite stories of the collection, “The Godfather,” has nothing to do with Mario Puzo. Rather, it's a quiet, rather beautiful story by John Davies, about the difficulties of growing up, that gives us a glimpse into the later life of two of the Doctor's companions. “The Neither,” by Ian Howden, is a very effective little adventure for Mike Yates and Sarah Jane Smith. They make such a fine pair in this story that they could have had their own spin-off series together.

There are two Cyberman stories that are particularly noteworthy for their very different approaches to the fifty-year-old monsters. “Iron Joe,” by Abel Diaz, sees the sixth Doctor and Peri encounter a Cyberman in the old West, an arresting and unlikely combination of images that make for quite an adventure. Andrew Blair's story, “Confirmation Bias,” is an absolutely devastating story that looks at the Cybermen from the opposite angle, focusing on the unbearable reality of becoming a Cyberman.

Christopher Colley manages to create both the funniest story of the collection, and one of the most affecting. “After the Ball Was Over” begins as light-hearted, frothy, almost Hitchhikers-esque romp before veering into an tale of guilt, that goes exists to explain the huge change in the fourth Doctor's demeanour between seasons seventeen and eighteen. “The Redemption of Vequazon,” by Nick Walters, has an outlandish fantasy title but delivers quite a powerful tale of morality and deliverance.


As with many collections of this nature, Time Shadows has a framing story. However, while most such stories are contrived and often quite ineffective, “A Torch in the Darkness” is one of the best Doctor Who stories I've read in a long time. Dale Smith, David N. Smith, Violet Addison, and Christopher Colley work together on this overarching tale, that brings the twelfth Doctor and Clara on a voyage throughout time, from the days of classical myth to the end of the universe itself. As well as capturing the Twelve/Clara relationship down to a tee, this five-part story sees the Doctor's own history explored. The stories throughout the collection are explicitly referenced as newly created events - intrusions into the Doctor's past. Indeed, isn't that what all these missing adventures are? New elements that we've fashioned to make our favourite character's life even more packed full of incident. “A Torch in the Darkness” also riffs on the same ideas as Listen, but takes it further and to a more powerful conclusion. In a collection that features all thirteen Doctors (and more besides), it's the crowning achievement. Exceptional.



Purchase Time Shadows in print or as download here.