Showing posts with label IDW comics. Show all posts
Showing posts with label IDW comics. Show all posts

Sunday, 31 March 2019

Comics Round-up March 2019


Well, it's been a while since I did one of these. I very rarely find the time and money for new comics these days, but when I was feeling crappy with the latest infectious agent that was doing the rounds – and neither going out nor really eating – I thought I could spare a few quid to treat myself.

I've picked up a few first issues and one-shots, some brand new, some released a month or so ago, to see what's new on the shelves.




Invisible Kingdom #1 (Berger Books/Dark Horse)

A fascinating new science fantasy series from G. Willow Wilson and Christian Ward, about a distant solar system where cut-throat economics and religious piety rub shoulders. A female-centred book – and I'm focusing on reading more of these, since they seem to offer much of the best character work in current comics – it includes space nuns (or “nones”), an alien species with four sexes, and a shipping conglomerate that delivers goods to other planets regardless of the cost to the workforce or locals. It's only the first chapter and barely scratches the surface of the setting, but it promises to be something very interesting and looks like it'll be a far better sci-fi take on Amazon than that Doctor Who episode. Think I'll carry on with this one.

Domino: Hotshots #1 (Marvel)

Domino heads an all-female team of super-agents that reminds us that this character was a lot of fun before Deadpool 2 reinterpreted her. This is another strong comic centred on women, with as many good as bad characters, all with at least some complexity (although the newer characters don't get a lot of exploration yet). It's Gail Simone, so you know it's going to be good, and it's sensible marketing, including enough elements familiar to movie-goers to appeal (Domino, Black Widow, Wakandan rebel, anime-esque woman...) Props for remembering that Black Widow is a spy, as well. Then a male character crashes into the narrative loudly at the end, but again, he's one Simone knows how to handle properly.

The Magnificent Ms. Marvel #1 (Marvel)

Why did I stop buying Ms. Marvel? I'm fairly sure it was lack of money, but it was a hard one to let go of. This is ostensibly a new series, but it's really a continuation under a new name, as per. It doesn't matter, Kamala is as wonderful a character as ever, now a little older and wiser but still very much a teenaged girl. This combines some very fun and silly superheroics with believable friends and family dynamics, that make Kamala feel a lot more real than most superheroes. This is what Spider-Man feels like when he's written right.

Goddess Mode #1 (DC/Vertigo) 

Robbi Rodriguez and Rico Renzi, the artist/colourist team from Spider-Gwen, work together again, this time for DC. No surprise that this comics looks just gorgeous, with bold, frenetic artwork. The story, by Zoe Quinn, is an interesting one, but it's seriously exposition-heavy. Maybe this is just a symptom of its being a set-up issue, but for now, this AI-techno-magical future comes across as better in concept than execution. It's another interesting all-female superhero team, though, and worth picking up issue two to get to know them a little better.

Star Trek: The Next Generation 20/20 (IDW)

Part of IDW's 20th anniversary celebrations, which appear to be hitting just in time for them to be bought up. Oh well. The idea with these is that they're taking popular series and either rewinding or fast-forwarding twenty years into the narrative. In this case, the story turns back to the 2350s, when Picard has just taken command of the USS Stargazer, with Jack Crusher as his Number One. Peter David is on writing duties, so you know it'll at least be entertainingly readable. It's pretty slight, but captures the younger Picard well – he's a bit of a dick, trying to prove himself, and recongisably halfway between the cocky cadet from “Tapestry” and the wiser elder statesman we love. And, while it's a touch fanwanky, this explores a very important meeting in his life.



Wednesday, 20 March 2019

REVIEW: Ghostbusters - Crossing Over





IDW's run of Ghostbusters comics began as a straightforward continuation of the original two movies and their video game follow-up. It was, from the beginning, peppered with references to The Real Ghostbusters cartoon series and toys as Easter eggs for those of us who, like main writer Erik Burnham and primary artist Dan Schoening, grew up with this nonsense and refuse to grow out of it now we're in our thirties. Over the years, however, IDW has taken full advantage of their licences to use various popular series and films, producing a number of crossovers and introducing multiple versions of the Ghostbusters into the main storyline. In 2016, the reboot Ghostbusters movie provided a new set of characters to play with, and now IDW has developed a veritable Ghostbusters multiverse. Crossing Over is the culmination of this, a sort of Crisis of Infinite 'busters.

The trade collection of Crossing Over brings together all eight issues of this comics event, along with the 2018 Ghostbusters Annual (which brought us the IDW continuity version of fan favourite RGB villain Samhain, and which I reviewed here). It involves the dream team of writer Burnham, artist Schoening and colourist Luis Antonio Delgado, who by now work so perfectly together that it's hard to imagine anyone providing a better version of the Ghostbusters in comics. The set-up is fairly simple: the “Prime Dimension” Ghostbusters have access to an interdimensional portal (provided by Donatello of the Teenage Mutant Ninja Turtles, naturally), and have used it to contact various other groups of Ghostbusters in other realities, for help in tackling particularly large paranormal threats. Not all the other 'busters are keen on their Prime counterparts' monopoly on interdimensional travel, though, and Ron Alexander (former Ghost-Smasher, now part of the Ghostbusters Chicago franchise) and Dr. Jillian Holtzmann (of Dimension 80-C, aka the 2016 movie-verse) team up to make their own.

Predictably, this doesn't work as planned, and an unlucky confluence of events leads to a huge swathe of ghosts escaping the containment unit through the portal and running amok through the dimensions. The Ghostbusters have to get these ghosts back, not simply because they're out there causing untold trouble, but also because their absence has destabilised the containment unit and it could go boom. So the Prime 'busters recruit every version of themselves and other busting teams they can find, to hunt through the multiverse and recapture all those errant ectoplasmic entities.

The first thing to say about this, is that it's tremendous fun. I absolutely lapped this up, right the way through. Bringing together the original Ghostbusters, The Real Ghostbusters, Extreme Ghostbusters, version from the games, the new movie, plus new versions created just for this project – it's basically the ideal reading material for me. No guilty pleasure here, this is just outright pleasure. However, on the other hand, this is straightforward in the extreme. Crossing Over is basically a greatest hits package for the IDW Ghostbusters range, with mixed teams of 'busters heading to various universes to recapture ghosts we've seen in previous issues. Now that's fine, and it's a tried and tested way of celebrating a milestone, like ten years of IDW Ghostbusters comics, and they deserve to run it. But there's not a great deal to this story, beyond the fun of seeing these characters mixed up together in unexpected combinations. It's a 10/10 for fan enjoyment, rather less so for actual writing.

Still, does that matter? Sometimes, by fans for fans just means getting to play together, and it's fun to just get all your toys out of the box at the same time and go nuts. There are a few great new elements in here as well: I adore Mike, a huge, articulate golem who acts as a Ghostbuster in one dimension, and the distinct visual styles of the different realities make the different story tracks fun to read. There's something to be said for a smaller publisher trying a major event like this, but knowing when to reign it in. When Marvel or DC run an event, especially one that crosses realities, it involves hundreds of issues across dozens of title. This is just a longer than average run of the main Ghostbusters series, and aside from its brief set-up in the annual, doesn't require any extra purchases. It's all collected here in one volume anyway, along with most of the variant covers, which showcase some fantastic artists (I particularly like Tim Lattie's style). Holtzmann appears on a whole lot of these extra covers; indeed, she's in the book about as much as is possible without it becoming “The Adventures of Holtzmann,” but there's a little more depth added to her character. The same can be said for Garrett, who was always the most annoying character from Extreme Ghostbusters, but benefits from some character exploration here.

The story ends in a well-deserved climax as the 'busters finally take down an especially powerful demon from a previous adventure. Winston gets some closure, while other characters are forced to make sacrifices. It's all pretty predictable, plot-wise, but it works. I'd have liked to have seen some more versions of the teams, even if only in glimpses; there are several versions of the original team, Egon in particular, but there's a missed opportunity for alternative versions of the 2016 team, for instance. That's a small quibble, though, and the run leaves off on an interesting note that promises changes when the series returns to the stands. Next we have the Ghostbusters 35th anniversary celebration, which consists of one-shot issues with different teams, which should be a fun interlude to tide us over. Next year, of course, a brand new film is due to hit, which leaves the future of IDW's licence in question. I hope they get to keep it, and look forward to seeing what new developments they have to take incorporate into their story.

Saturday, 23 September 2017

TREK REVIEW: Star Trek Boldly Go - Vol. 1

Star Trek: Boldly Go volume 1 collects the first six issues of IDW's new Kelvin timeline series. Although there's no particular reason this series couldn't have simply carried on from the previous ongoing series, Boldly Go specifically continues the story of Kirk and crew after the main events of Star Trek Beyond, leading up to the launch of the new USS Enterprise NCC-1701-A seen at the very end of that movie. In this respect, it's similar to how DC published strips in the 1980s that showed events between The Wrath of Khan, The Search for Spock and The Voyage Home, where Kirk took command of the Excelsior. Like this, Boldly Go may find itself contradicted and rendered irrevocably apocryphal if, and when, a fourth Abramsverse movie is released.

Issues 1 - 4

Issue 1 sees Kirk taking temporary command of the USS Endeavour on a year-long mission of exploration. Bones is there too, having taken a role reduction to assistant chief medical officer so that he can continue to serve under his friend, and Chekov is manning engineering and the transporter bay. The remaining core crew have gone in separate directions, which is entirely plausible. Sulu has been promoted to commander and is first officer aboard the USS Concord, while Scotty is lecturing at Starfleet Academy. Meanwhile, Spock and Uhura have taken a sabbatical, in order to assist Sarek with the founding of the new Vulcan Science Academy on New Vulcan.

The first four issues comprise a single story, which sees the Concord encounter an alien threat that Starfleet is unprepared to meet. Although it's delivered as a big shocking cliffhanger, it's no big surprise who the aliens are, but if you have managed to avoid this reveal and want to remain unspoiled, stop reading now. Needless to say, the Concord is carved up by the aggressor, the bulk of its crew captured, including Sulu's husband and daughter, giving him a particularly personal stake in the story. Also captured is the commanding officer of the Concord, Captain Terrell, who, twenty years later in another reality, commands the Reliant on The Wrath of Khan. Terrell, it seems, is not a lucky captain in any timeline.

So, without beating about the bush any further, the aggressors are the Borg, somewhat beefed up but immediately recognisable and reliably insisting that resistance really is rather futile. If anything, it's a surprise that the Borg took so long to turn up in the Kelvin timeline comics; indeed, I wondered if they were being held back for a movie appearance. While it's another example of recycling older ideas for the new timeline, seeing Kirk and crew take on the Borg is irresistible. Spock and Uhura are brought back in in order to analyse the Borg and their language, something that's slightly contrived considering the Borg have never had any trouble making themselves understood before. However, it works, and the story builds in intensity with each chapter, as the Borg make way to Romulus, putting Kirk in a very dangerous position politically. For those wondering why Romulus is high on the Borg's agenda, it has to do with the Narada, and the revelations about its nature that IDW previously established in the Countdown and Nero miniseries.

Although this is a story that relies heavily on established elements, it also introduces one fascinating new character. Commander Valas, first officer of the Endeavour, is a Romulan, raised on Earth by dissidents who fled the Empire. She's an intriguing character, coming across as a more impulsive yet still emotionally restrained officer than Spock, and her presence adds another complication to the interactions with the Star Empire.

Mike Johnson provides a strong, gripping story that promises repurcussions in future issues, and Tony Shasteen's artwork is excellent, with some fine likeness of the actors and dynamic space action. The Borg Sphere looks especially imposing as it carves up ships and outposts in pursuit of its mission. There are some nice character touches – the head of the Vulcan Academy appears to be played by Judi Dench! - although there's one notable slip-up by the colourists that make it appear, at one point, that Spock has red blood. The story also displays the same flaw as the Enterprise episode “Regeneration,” in that, even in this more advanced timeline, it's hard to credit how rapidly an earlier ship is able to take down a Borg vessel.

Issues 5 & 6

Issue 5 continues with the same creative team, but tells a much slighter, although effective story. The issue is given over entirely to the character of Jaylah, currently studying at Starfleet Academy. It's a very dialogue-light story, but uses an unusual storytelling style, playing events in reverse as we explore the alien woman's backstory, on Altamid and before. The story seems a little detached in this volume, but sets up further appearances of Jaylah in future comics.

Issue 6 follows on from the Borg story, with Sulu recovering from the near loss of his family and ready to take on another posting. The Kelvin timeline's version of the Babel Conference is in its planning stages, here involving the Romulans and held in response to the Borg incursion. However, the storyline is mostly a standalone adventure in which the Endeavour encounters a white hole, a previously unverified phenomenon with unknown and unpredictable effects. What follows sees two junior crewmembers acting against the ship for reasons that become clear. It's a brief but effective story that relies on that old Star Trek staple, the godlike alien race who decide to observe a primitive human crew. This issue is written by Ryan Parrott, and has artwork by Chris Mooneyham, who provides a fairly old-fashioned, perhaps classic style of comics art that makes the crew look especially dashing. It's a strong closing story that gives hints to future events in a series that has some considerable promise.

Sunday, 10 September 2017

REVIEW: Ghostbusters 101



Of course, this had to happen eventually. It's a bit of a surprise it happened so soon. We haven't even had a pure 2016 Ghostbusters comic series yet (although one is upcoming from IDW), and here are the ladies, crossing over with the classic team for an interdimensional adventure. Then again, they've already done crossovers with The Real Ghostbusters, Teenage Mutant Ninja Turtles, and even one-shots with The Lone Gunmen and Mars Attacks! Maybe some day I'll get round to writing my crossovers with Men in Black and Poltergeist. But I digress.




This was a six-part comics series, a little longer then than the previous major crossover events, but still a reasonably concise story. It takes a little while to get going; the first issue is pretty much all set-up, and it's a good while before the two sets of Ghostbusters actually come to meet. This is fine, and the momentum picks up once they do encounter each other, but it suffers from the same problem as a lot of comic series these days, in that it feels as though it's been written for the omnibus release rather than on a monthly schedule. Re-reading it all back in one go, it moves quickly enough and has a good rhythm, but over six months, the first and last installments feel a little damp. I'm sure the trade will work beautifully, especially if they include the extra classroom material that makes the end-piece of each issue.

Aside from the crossover element, Ghostbusters 101 has a great central concept. The original trio of Venkman, Spengler and Stantz were university professors, and alongside their dubious experiments, they would have had to hold lectures and teach students. When a bust goes awry, creating a city-wide clean-up bill the size of Stay Puft's tabard, the 'busters need to generate more cash and Venkman hits on the idea of a ghostbusting experience where students will pay to learn the basic of busting. We don't actually get to see a great deal of the classes, although it sets up a thread that will surely run through any upcoming series, and it does give the gang a whole bunch of extra bodies when things are out of hand in the finale. There are several new characters already included in the set-up, mostly holdovers from the 2017 annual. Cait Banner is Janine's spunky niece, Zoe Zawadzki is her even spunkier, more techie friend, and Evan Torres is their academically-inclined third wheel. Kevin Tanaka is a great new character, the reserved but quietly funny second receptionist, and it's funny that both teams have a receptionist called Kevin, albeit of wildly different abilities. The final new recruit is Garrett Parker, a very bright young man who happens to be on the autistic spectrum, who is dealing with his father's terminal illness (which inevitably comes back to haunt him, literally). A lot of fans though he'd turn out to be the comics version of the Extreme Ghostbusters character Roland, and although he's drawn to look very like him, he's his own character and a welcome addition to the team.




For all that though, it's the crossover we're here for. It's the new kids who create this crisis on infinite Earths, after messing around with the 'buster's interdimensional portal (which was co-constructed by Donatello the Turtle, of course). They cause a ghost to be caught partly between the regular GB dimension and the reality of the 2016 movie, causing an interdimensional bleed which, among other things, leads to two Statues of Liberty standing side-by-side (sadly, neither one walks). The two realities begin to cross over, an anomaly that, in time, will cause both universes to shake themselves apart at a subatomic level. In the words of Egon Spengler, this "would be bad."

It's great fun seeing the classic team and the new team butt heads and eventually work together. Erik Burnham nails the characters' voices just as well as he did with the originals, and Dan Schoening's caricatures of the four are absolutely dead-on perfect. (Delgado's colour work is, as always, gorgeous.) Abby has some fine interplay with Egon and Ray, Abby is the perfect straight-woman as before, and there's a very natural buddy relationship between Patty and Winston - the two normal people. Kevin is a used as a way to throw in as many absurdities as possible, not always with great success, although I did enjoy his aggressive post-it usage, and we even get to meet Mike Hat.




Really, though, there's one thing we're here to see, and probably the main reason the thing got made in the first place. We want to see Holtzmann as a cartoon. Dapper Dan must have been dying to draw her. Cartoon Holtz is perfect, stealing every scene even without Kate McKinnon portraying her. We even get a little info on her prime universe counterpart, who is apparently an FBI agent, and who is undoubtedly going to turn up in future series.

As always, the creative team can't resist chucking in a few nods and winks. Not only does the 2016 movie seem to be set in the same universe as Caddyshack, they sneak a Scrooged reference in there too. The RGB team get a brief appearance through the interdimensional viewer, although here's hoping that one day we get to see the "Answer the Call" team's own "animated" counterparts. There are some fan-pleasing discussions of ghostly physics, questioning why the new 'busters blow up the spooks rather than containing them, why this is a bad idea, and how they got away with it in the 2016 movie. There's a great giant monster moment (something that was missing from the 2016 movie, excepting monstrous balloons), which reuses a monster design from a classic RGB episode. There are few questions unanswered - just whose disembodied voice do we hear speaking to the snarling ghoul that gets lodged between dimensions? - and perhaps these will get followed up in a future series.

Not the greatest series that IDW have done with the Ghostbusters licence, but a fun adventure. I'm looking forward to the 2016 team's own series next year.

Wednesday, 23 December 2015

December Comics Round-Up

Ultimates #2 (Marvel)

Yes, this is definitely the Avengers-esque title I'm going to follow. Black Panther's team - Blue Marvel might nominally be calling the shots, but it's definitely Black Panther's team - are all incredibly powerful, hyperintelligent, or both, and they're travelling the universe to sort shit out. Dan Brown's art is perfect for this. There's a real cosmic feel to this issue, ending with a complete inversion of what Galactus stands for, that could lead to some very interesting things indeed.

Doctor Who - Eighth Doctor #2 (Titan)

Emma Vicelli absolutely nails her depiction of the eighth Doctor. I prefer this issue to the first; this is the other side of the eighth Doctor, the careworn old man who's trying to remain positive in the face of an overwhelmingly cruel universe. It ends on an optimistic note, but we know that this Doctor is going to have to face his own war soon, which adds depth to the story. Very good.

Doctor Who Magazine #494 (Panini)

Haven't we had sword-and-sorcery planets in the comics quite recently? This is fine, but there's not an original element in it. Adrian Salmon's art style doesn't really work for it, either. I'm going to call this one a miss.

Batman/TMNT #1 (DC/IDW)

Just much more fun than it has any right to be. I like that this avoids going for all out campery. Batman and the Turtles might actually work very well together. And using Killer Croc here is so obvious it would have been foolish not to do so.

Ms. Marvel #2 (Marvel)

This is rather excellent, with Kamala facing the twin evils of gentrification and the exploitation of fame. There are some rather lovely moments with both Bruno and her adorable older brother, and pitting the youngest Avenger against a new, corporate version of HYDRA makes sense. The important stuff is Kamala's entirely believable reaction to the developments, though.

The Mighty Thor #2 (Marvel)

"Just take me to my cell, serpent. I figure it's best I get one now... before all the good ones are filled." That's just a brief line showing how awesome Heimdall is, but this is brilliant throughout. Thor is just excellent right now. The war between the Light and Dark Elves rages, with the incongruous sight of Roxxon tanks mowing down unicorns. Loki is back, all re-grown up and bad again, while the Elves and Jotnar lay waste to the Nine Realms in a beautiful and finely written story. Recommended.

The Unbeatable Squirrel Girl #3 (Marvel)

A fairly middling issue for Squirrel Girl, but still way more fun than pretty much any comic series running right now. Retro-Dr. Doom just about works in this context, revelling in the campness of the character, but Nancy isn't quite up to the task of holding the storyline up against him without Doreen. Things work much better once the girls team up again. Digging Doreen's sixties costume. Includes the perfect footnote, "That guy's The Punisher! Like all men who take themselves extremely seriously, he likes to spend his downtime sewing cartoon skeleton heads onto every shirt he owns, so that way everyone can tell right away how extremely serious he is." When a comic running at half-power has lines like that, it's a keeper.

Lucifer #1 (DC/Vertigo)

Well, that wasn't nearly as bad as I'd feared it would be. I still don't really see the point of it; the original Lucifer series by Mike Carey was truly brilliant and a closed story, ending in the most perfect and final way possible. I'd expected this to be a reboot, rather than a continuation as it is here, and I'm not sure which is more pointless. Still, Lucifer returning to the Universe in the wake of God's apparent murder has some potential. Not a patch on Carey's work, but approximately 130 times better than the shit they cooked up for TV.

The Wicked + The Divine #17 (Image)

Wow, this has gone off the boil. The last issue of the current "let's look at everyone's backstory" season, this one focuses on cat-goddess Sekhmet, who is only interesting in fucking and drinking and is correspondingly boring as hell. Looking forward to how the series kicks back into gear upon its return in April, as it really needs some forward momentum.

And that's yer lot. I'll be cutting right back on the comics next year - Saga, Squirrel Girl, Ultimates and The Mighty Thor will be on my list, probably along with Ms. Marvel and maybe Spider-Woman

Monday, 30 November 2015

November Comics Round-Up (2)

Spider-Gwen #2 (Marvel) I'm enjoying the glimpses at parallel universe versions of favourite characters, particularly the backstory sketched in for the female Captain America who faces up against Gwen before becoming a tenuous ally. However, there's only so long this idea can hold the attention for, and this series is starting to feel like it's on autopilot. I'll probably drop this and come back to it later to see if anything new is happening.

Web Warriors #1 (Marvel) The ongoing adventures of multiple Spideys, continuing the fun begun in the Spider-Verse event. There's still some fun to be had with the concept, particularly the use of the 60s cartoon universe as a safe training ground for the Warriors (with appropriate nods to the notorious Spidey memes). It follows on from the Ultimate Spider-Man series' take on Spider-Verse by having multiple versions of the same villain - in this case, Electro. Fun, but I feel like this idea might soon have run its course.

All-New, All-Different Avengers #1 (Marvel) I like the racial politics in this, especially since people are actually making a big deal of the ethnic layout of a fictional team of superheroes in the real world. The romance building up between Ms. Marvel and Nova is pretty cute. Overall, though, this isn't especially grabbing me, which is a shame. Between the New, All-New All-Different and Uncanny, there's probably material for a really decent Avengers team and title.

Ultimates #1 (Marvel) The final "Avengers" group, taking on the mantle of the Ultimate universe team, but doing it completely differently (i.e. not shit). The new Ultimates are the great problem-solving team of the universe, facing cosmic weirdness and analysing it to find solutions. Sure, there's ass-kicking - Ms. America is on the team, after all - but this team focuses on solving issues, not destroying them. Their first case: meet Galactus, solve his hunger. It's an ingenious set-up, and on the strength of the first issue, worth carrying on with. Also notable is the colour of the main cast - Captain Marvel is the only white face so far in a team that includes Spectrum, the Blue Marvel, the Black Panther and Ms. America. Plus, a moment to actually ponder the philosophical repurcussions of Marvel's great multiversal reset. Very good indeed.

The Wicked + The Divine #16 (Image) This issue is the weakest in a long time. It's purely an origin story for the Morrigan, and a pretty cliched, uninteresting one at that. I don't think we really need to see each of the gods get their moment of ascension. I enjoyed the, ah, ketchupomancy though.

Ms. Marvel #1 (Marvel) I'm not sure why I ever dropped this. Money, probably. Anyway, this is just a great as it ever was, although now Kamala is part of the Avengers. It works better here, seeing the effects of this on her life, than it does actually in All New, All Different. There's a fine balance between her superheroics and her personal life, adorable artwork, and the phrase "giant weaponized amphibian." I am somewhat baffled as to why Marvel and her fellow New Jersey citizens remember the world sort-of ending while characters in other titles don't. Or do they? I can't follow everything.

Spider-Woman #1 (Marvel) Giving a female hero a pregnancy sounds, on the one hand, like the most stereotypical bad idea ever, but on the other... well, what's the point in having female-driven comics if you can't use them to explore the stories and issues women face? And, in practice, this, the story of Jessica Drew beginning her maternity leave before settling into life as a single mother, is really very good. Particularly as she's been training up the Porcupine to take over the crime-fighting duties while she's off. Jessica's fiercely independent nature makes her an interesting choice for this unexpected development, with everyone running around trying to help out and take care of her. This comic works. The bets bit is Spider-Man's Spidey-sense going off because Iron Man is about to ask who the father is.

The Mighty Thor #1 (Marvel) Spider-Woman isn't the only hero facing life-changing issues. Giving a character a life-threatening illness can be a cheap shot, but this is handled well. The pain of going through chemotherapy is a real one for many people, and I've seen enough of this in real life to call this comic out if it felt cheap. This is written with respect. While Jane Foster can never benefit from her therapy since each transformation into Thor burns the poisons from her system, the cancer remains, killing her. This is set against a sci-fi/fantasy backdrop of corporate greed and cosmic warfare, with some spectacular imagery. Classic Sandman fans could do worse than trying this.

Moon Girl and Devil Dinosaur #1 (Marvel) Just a lovely start to this new title. Jack Kirby's old characters, Devil Dinosaur and Moon Boy, are brought back, alongside the absolutely wonderful new kid, hyperintelligent ten-year-old Lunella Lafayette. She's the most adorable, likeable new character since Kamala Khan (and god, that's a team-up I'd love to see some day). Like Ms. Marvel, it's tied in with the Inhumans/Terrigen mist plotline, but Lunella is deliberately avoiding any chance of being exposed. It's a slow beginning but promises to be a wonderful tale for anyone who's ever felt unappreciated - i.e. everyone. And it has a big red T. rex in it.

The Unbeatable Squirrel Girl #1 (Marvel) Squirrel Girl in the Sixties. Also, Doctor Doom, her first adversary, returns to cause trouble. I wish I could do more to summarise this comic other than just gush about how joyfully daffy it is.

Saga #31 (Image) Saga returns, and it's a pretty good issue, both continuing from precisely where we left Hazel, her grandmother and abductors and catching up with them in captivity months later. While it's still not at the level that Saga used to play at, this is well told and has important things to say about prisoners of war, immigration control, xenophobia and transmisogyny.

Ghostbusters Annual 2015 (IDW) I haven't had a Ghostbusters annual since, what, 1993? What a joy. OK, so this isn't a kids' annual, but a bumper-sized comics issue, but still, this is good fun. The main strip, featuring the Sandman as the villain, works very nicely, tying into the overall storyline. Following that is a bunch of shorts by various artist/writer combos, some of which work well, others not so much. Overall, though, this is a hit.

Saturday, 5 September 2015

Comics Round-up Aug-Sept

The last bits of August, the first releases of September, and a bundle of Comixology bargains that caught me up on some IDW titles I missed. Limited Marvel as Secret Wars rumbles on, before the big relaunch swallows my wallet. Everything I paid to read since the last such post, really.


Captain Britain and the Mighty Defenders #2 (Marvel)

An issue of Marvel comics that made it into the British news (the first since Captain America was assassinated, I think). The reason, this time, is that the villains have begun quoting David Cameron. That is, in all truth, absolutely brilliant, and show's that Al Ewing was absolutely the right choice for this title. As he cheerfully sends up his own work with 2000AD, he makes something more of the Marvel characters he's been given to play with. I didn't particularly rate his work on Captain America and the Mighty Avengers, and this is clearly why: he needs to be allowed to be British on these things. With any luck, the feedback for this title will persuade Marvel to give him a new Captain Britain series, ideally with Faiza Hussain in the title role. This is the second alt-universe story with her as the Captain, after all - it's time she took the title in the main continuity.



TMNT/Ghostbusters Director's Cut #1 (IDW)

Arguably a pointless purchase, as I already the previous edition of this issue. On the other hand, this glossy reprint is a fun way of exploring a meeting of two favourite franchises. In spite of my childhood love of the Teenage Mutant Ninja/Hero Turtles, (and my recent binge of Turtles cartoons with my best mate), I have never massively involved myself with the universe the same way as I have with Ghostbusters, say. The commentary on this made me appreciate the story all the more, and the artwork looks even better than before.

Ghostbusters: Get Real #3 (IDW)

Four part stories rarely show their strengths in their third parts, and this is no exception. There's nothing wrong with this issue, and there are some lovely moments and references for the big GB fans like me, but it's still very much an exercise in getting from set-up to climax. Meat and potatoes stuff, really.

The Fly: Outbreak #2-4 (IDW)

To be frank, this is rather tedious. Seifert's script is far, far too talky, comprised mostly of Martin Brundle describing his self-loathing in long, poorly written passages, interspersed with biological technobabbble (biobabble?) A story about people turning into violent fly-monsters should be more exciting than this. Also, the various scenes of cam sex, banging in corridors, descriptions of insect mating habits as they'd apply to humans... it just comes across as tacky. I'll probably grab part five just to see how it plays out, but this is nothing to write home about. Glad I waited till it was discounted.

Dirk Gently's Holistic Detective Agency #1 (IDW)

Chris Ryall's revamp of Douglas Adams's second-greatest creation. It's definitely good value, this first episode packed with progress and dialogue. There's a lot to enjoy here, with Dirk setting up a new holistic detective agency in a mystery theme cafe in California, which mixes things up a little. There's the occasional bit of Adams-y dialogue - the "souler powered" phone stands out - but otherwise, as enjoyable as this is, it doesn't really feel like Dirk Gently.


Bombshells #2 (DC)

Sadly, much weaker than the first issue. That instalment used its short length efficiently but this issue really doesn't manage to get much more than set-up done. It's irresistible to explore a wartime Constantine and Zatanna - especially as Zatanna was pin-up style in the first place  - but we get very little to go on in this very brief episode, half of which is in German. Frankly, I don't ever see the point of songs in comics - it's a mix of art media that simply doesn't work. Also, Ted Naifeh's art is frequently quite ugly here, which is a problem in a series where the sexiness of the art is a major selling point.

Plutona #1 (Image)

Much anticipated, a new, postmodernist superhero teen coming-of-age story. Coming-of-Golden-Age? Lemire and Lennox tell a story largely through imagery, with limited dialogue. Hard to pull off, but they manage it well, and I enjoy the idea of a world where people are well aware of superheroes and kids go "capespotting." It's a little underwhelming with this first episode, but that's probably an effect of the pre-release hype. Worth following for the four parts.

Ungrounded #2 (Pandemic Meme)

My random pick for the month, and what tremendous fun it is. This is from Comixology's open submissions selection, written by Patrick Gerard, with art by Eryck Webb. With superheroes, super-scientists, magical spaces, time travel, possible worlds, malleable physics and doorways into fictional worlds, this is absolutely packed with imaginative ideas. 

Sunday, 2 August 2015

Comics Round-Up: August (1)

Tail end of July's releases, with actual August issues to follow. They do keep insisting on publishing cool stuff.

Bombshells #1 (DC)

Considering that this is based on a line of cheesecake statues and posters, it's actually a very strong piece of work. Created by the two Marguerites - writer Bennett and artist Sauvage - this is a feminist take on superheroes, set in a version of the DC world where the first heroes were female. It's clever, taking the anomalous time of WWII as its starting point, where many men were away fighting and women took over their roles in much of society. So Kate Kane is not only Batwoman, she's a batwoman, playing in the Women's Baseball League in the day and fighting crime at night. Her relationship with detective Maggie Sawyer is explored and their views on women in the War, although there's only so much depth it can go into in a single issue. Sauvage's artwork is simply gorgeous. Oh, and Bennett is cheeky enough to have Batwoman swoop in and save the Waynes from the gunman, forever placing her ahead of the grim, cowled one. This is available for download already, for only 69p, with the print run starting mid-August. With more DC heroes to follow in future issues, it's a must.




Ghostbusters: Get Real #2 (IDW)

There's not a great deal of incident here, it's mostly just enjoying the concept and the interaction between the different versions of the characters. Which is just wonderful in itself, really. I tried to explain how wonderful this series was to a friend, who said that of course she watched the Ghostbusters cartoon. After a little confusion, because she really can't be old enough to have seen that, it turns out she watched Extreme Ghostbusters; luckily enough, they appear in this issue, as the god Proteus storms multiple realities with multiple version of the GB team. Pretty much my favourite thing in the world right now.

Lobster Johnson: A Chain Forged in Life (Dark Horse)

Getting the obvious out of the way first: why on Earth do we have a Christmas special in July? With that anomaly aired, this is a good slice of grim noir with the worst of mankind. Troy Nixey's artwork somehow manages to make humans more revolting than any manner of hellbeast. Hellboy in Hell starts up again this summer; until then, this is a fine one-shot.

Mistry, PI #1 (Graphic India)

My random "this looks interesting" pick-up for the month. This is a sort-of Brahman BPRD, set in the streets of Mumbai in a world full of arcane mysteries and inhuman spirits. Ashwin Pande writes, but it's Arjuna Susini's horrifying yet captivating artwork that got my attention and convinced me to take a chance. Paranormal Investigator goes up against demonic forces and hideous monsters (including a truly unpleasant man-spider), with the help of Amos, who is none other than the original Golem of Prague. It has a definite Hellboy vibe but still feels very much its own beast. Some more Indian flavour to the mystical goings-on would be interesting, though.

Avengers Universe #15 (Marvel/Panini)

UK reprints are a great thing to have at a time when the current direction at Marvel is leaving me cold. This issue includes Mighty Avengers  #10-11 and Young Avengers #10-11. Both are far more fun than the actual Avengers run of the time, which means next month will possibly see me jumping off. Mighty sees Luke Cage grilling his father over untold stories, leading to a cool 1970s flashback. (Comicbook chronology never holds water. As with the young Bruce Wayne being saved in 1940s above, in spite of Batman debuting in 1939, here we have Cage's dad as a young man in the same period he made his first appearance.) Shaft-style Blade is awesome, and I'm referring to him as "Spork" from now on. The Bear is better though; a deadly female entity who I can only read with the voice of Jessica Walter for some reason. Young is a very talky instalment, which happens with Gillen from time to time, but is setting up some big things for Kid Loki that bear waiting for. So... yeah, one more issue.

Doctor Who Magazine #489 (Panini)

A new story, "Spirits of the Jungle," starts this month. Jonathan Morris always provides strong, enjoyable adventures, but it's the artwork that makes this one stand out so far. John Ross, who I believe has done work for the Doctor Who Adventures comics for younger fans, has a fun, characterful style and captures the twelfth Doctor very well. It's a straightforward start to a story but looks like it might be going somewhere quite interesting.

Saturday, 11 July 2015

July Comics Catch-Up

A few bits and pieces picked up over the month o' Julie. EDIT - 18/7 - popped a couple more acquisitions on rather than start a whole new post.

Batgirl #41 (DC)


A good issue, worth picking up, since it represents a pivotal point in Barbara Gordon's life. After all, not only was she bound to discover there was a new Batman in town, but eventually she'd learn that he was her father. I like that they didn't bother keeping this a mystery for her and just had him come right out with it. Now that he's been tasked with bringing in all vigilante heroes, Jim Gordon is pitted against Babs... although I find it hard to believe can't recognise Batgirl is his own daughter. The returning villainess I've never heard of is less interesting.

Superman/Wonder Woman #18 (DC)

The problem with both Marvel and DC is that any time there's a big shake up or plot development, it's necessary to pick up reams of comics to get the full picture. The changes with Batman and Superman require, what, seven titles to fully appreciate? Anyway, this is pretty good stuff. It's an appreciable change in status quo to have Wonder Woman the more powerful of the couple. It's good she's there for Clark, they're really putting him through the ringer in this storyline.

Ghostbusters Get Real #1 (IDW)


A cracking crossover following the popular GB/TMNT, with another cross-dimensional shift between New Yorks. Very much aimed at dedicated fans of The Real Ghostbusters, this takes place within the episode "Janine Melnitz, Ghostbuster," with the 'Busters shunted into another reality in an encounter with the god Proteus. Schoening and Delgado work together to make brilliant artwork, which changes subtly between the realities - the quality of the lines and depth of colour improves when the RGB 'Busters arrive in the IDW comic universe. Just lovely.

Saga # 30 (Image)

The Eisner Award-winning series comes to a temporary close, resting for a few months between runs. This is a better issue than we've had for a while, really pushing the narrative forward and leaving the characters in very different places to where they started. It's got to be said, though, there's not a lot of story in this issue in real terms; it's a couple of major events, violently told.

The Spirit #1 (Dynamite)

Dynamite have picked up the rights to Eisner's classic hero, and this is their first issue, which I finally got round to picking up. This is the first Spirit comic for a while, I think. I love the Golden Age revivals, and this is a strong opening, concerning itself with the Spirit's absence, rather than actually having star in his own comic. A brave approach, and one that works. Of particular note is the strong characterisation of Ebony White, a problematic character when handled poorly. Looking forward to issue two next month, plus Dynamite's relaunch of The Shadow.

The Wicked + The Divine #12 (Image)

As with Saga, not much actually happens here, but what does happen feels significant. To be fair, nothing was going to match last month's climax, so this issue was inevitably going to be a bit of a letdown. It's going to be guest artists for six months, and I'm not particularly keen on Kate Brown's work this issue. I don't feel it really suits the comic. But it's only one issue.

Deadpool: All Good Things tp (Marvel)

Collecting issues #41 to #44 and #250, because Marvel numbering makes no sense ever. This is the grand finale for Deadpool, and works well in collected form. I really enjoyed this; bloody, irreverent and strangely touching. Deadpool finally manages to find some peace with himself and even gets to settle down into a strange, but affirming, family or friends. Then the universe ends. Tsk. It's kind of amazing that the only thing that could kill Deadpool is being hit by a planet.

Captain Britain and the Mighty Defenders #1 (Marvel)

Mostly avoiding the Secret Wars stuff but bought this one recommendation... and yeah, it's really quite good. Dr. Faiza Hussain debuted in Paul Cornell's Captain Britain and MI-13, and having her take on the mantle of Captain Britain for Battleworld, itself the conjunction of all the realities that the Captains defend, makes sense. This then segues into Mondo City, a Mega City One pastiche... I don't know how this will progress beyond Judge Dredd vs. Marvel, but this could be quite brilliant.

21st Century Tank Girl #2 (Titan)

Missed issue one, but I watched the movie yesterday and got a hankering for Tank Girl. A tankering. The new adventures of Tank Girl, Jet Girl and Booga have all the subtle wit of their predecessors. There's a seventies theme to this issue. It's all written by Alan Martin so it's the genuine article, and out of the strips, the opening "Nanango '71" works best, partly because the artwork feels like the classic run. Jonathan Edwards's art suits the comedy dreamscape of "Journey to the Centre of the Tank," though (also, the Doctor's in it). Plus, the cover is at least twelve times sexier than cheesecake Starfire or Power-Girl comics.

Saturday, 21 March 2015

March Comics Round-Up: Other publishers

Really, just take it in.


And on with the non-Marvel titles. No DC this month, excepting Multiversity which isn't due out for a week so won't get picked up till April, most likely. While Marvel is preparing for Secret Wars, DC is about to enter the Convergance, which will have consequences including decent new costumes for Superman and Wonder Woman, and Batman dressing up like a robot bunny rabbit. I have, however, been watching a lot of DC lately. Maybe I just prefer Bats and Supes on the screen to on the page?

Instead I grabbed a bunch of occasional titles and tried some new ones, plus regular subs. A lot of TV and film tie-ins here, which is very much my thing, and consequentially means a lot of IDW. Also, Alan Moore's new Nemo book is out, so I grabbed that too.


The Fly: Outbreak #1 (IDW)

IDW is very good at providing platforms for seemingly dead properties to be explored again. I'm slightly bemused by this one, in that I think most people would have taken the chance to ignore the events of the not-terribly-good The Fly II and follow on from Cronenberg's masterpiece. (And it is a masterpiece.) In fact, I'd really love to see a working of Geena Davis's Flies treatment, but hey ho. It's been a long time since The Fly II, but Outbreak seems to either retcon/misconstrue the ending to the film or I'm misremembering it myself. Still, I'm fairly certain that the villainous Bartok was left as a misshapen monster because essential human genes were removed and implanted in Martin's cells, not because he had fly DNA swapped into his body. In any case, I like how this story deals with Martin's guilt with leaving Bartok in this state, and how he has become little better than him with his constant experimentation. Not sure how this is going to develop, but it's reasonably well written and it looks fantastic.

Frankenstein Underground #1 (Dark Horse)

It's been ages since I read any Mignola. I'm not sure why; I love Hellboy and BPRD, it's just a universe I haven't found myself visiting for some time. So an unexpected new series starting seemed like a good opportunity to jump back in. Frankenstein Underground is a Hellboy spin-off, and so takes place in that macabre universe, and it certainly feels part of that aesthetic. It's a shame Mignola doesn't really draw anymore, save for covers and occasional special items, but Ben Stenbeck's art is similar enough to match the world's tone while being distinct enough not to feel slavish. A sympathetic and horrific look at the classic Monster, and one I think I shall follow.

Doctor Who: Eleventh Doctor #8 (Titan)

I dropped this for a bit due to not wanting to have to sell a kidney to afford all my comics, so with a little spare cash I thought I'd grab it again. Bit of a shame I missed any of these; Al Ewing is on the top of his writing game, and the Eleventh Doctor series are the best Doctor Who comics around right now. Alice is a companion who really should have been on TV; she's realistic and likeable, but not a pushover, and I doubt she'd have polarised opinions in the way either Amy or Clara have. Jones, on the other hand, is just fun, and is now speaking almost entirely in David Bowie quotes. Because that's who he is, even if he isn't officially young Davey Jones. This is intriguing, well told and often very funny, and I still love Warren Pleece's slab-faced version of Eleven.

Doctor Who Magazine #484 (Panini)

This month's comic strip is a one-off, entitled "Space Invaderz," which is fun parody of Storage Hunters and similar programmes. There only two problems: firstly is that a similar idea was used for a story in the recent anthology Seasons of War, but rather better executed. This happens when there are multiple publishers of one property, but there you go. Secondly, though, is that this is obviously meant to be funny, but just isn't very. Bit of a misstep, but they can't all be classics.

Bill & Ted's Most Triumphant Return #1 (Boom!)

Another eighties movie follow-up this month, this time from Boom! With talk of a third movie happening in the near future, it seems timely to provide a follow-up to Bill and Ted's Bogus Journey. This picks up almost immediately after the finish of the second film, and deals with the pressure on the Stallyns to write their second song and continue their destiny. Good fun, with some enjoyable use of time travel. A separate, shorter story concerning the good robot Bill and Ted rounds off the issue. Worth checking out issue two, I feel.

Star Trek #43: Five Year Mission (IDW)

Picked this up to see what was going on in the Abrams-verse. Nothing very gripping, sadly. The Enterprise has gone a bit Star Trek: Voyager and is now adrift in the Delta Quadrant. Somehow, I feel this won't last, considering they've got to be back in the neighbourhood this time next year for the third movie (like that's going to arrive on time). A mysterious local offers assistance. Can she be trusted? What do you think? Nothing special, going to drop this line for good.

Saga #26 (Image)

I'm wondering whether to continue buying this monthly, or to stop and wait for the trades, which do seem to be a better format for the story style. Then again, I really do enjoy my regular dose of Saga, and there are far worse crimes than moving slowly. It's a long wait till the next phase of the story starts as it is. We're in a very different place now to where the series started, and the shifting friendships and alliances are intriguing. It needs to come to a head soon, though. Remains utterly compelling, for all that.

Nemo: River of Ghosts (Top Shelf/Knockabout)

The final installment of Alan Moore's Janni Nemo trilogy, this chapter taking place primarily in 1975, with the now very elderly lady captain falling into obsession with the potential return of her archnemesis, Ayesha. It continues in the vein of the previous volumes, playing the game of dropping in as many references for readers to spot as possible. This manages to cross-pollinate Dr. Goldfoot and the Bikini Machine, The Lost World, The Creature from the Black Lagoon and Incan adventure tales, throwing in a gaggle of Hitler - sorry, I mean Hynkel - clones. Hugo Coghlan, aka Hugo Hercules, is a particularly obscure character to lift from the archives, but he's an important one, often cited as the first superhero. He's good fun though, providing unlimited muscle and a surprisingly sympathetic ear for Nemo. It's also heavily implied that he's the father of Desperate Dan of The Dandy, which, textually speaking, I suppose he is. There's something of a theme of ageing and the loss of faculties, with regards to Nemo herself and the ever-advancing world beyond her sanctuary. Essentially, though, this is a romp, and while that's great fun and all, Moore's work used to be about something.

Saturday, 31 January 2015

Comics Round-Up (January the Last)

Still trying to pair down the series. Reluctantly dropping Batgirl for the time being. Star Trek is getting a rest after this story is finished. Going to keep going through Spider-Verse and its associated titles, then I think I'll stick to Spider-Gwen, so long as it's as good as expected. Wild's End must be seen through to the end, The Wicked + The Divine has become a must-read. Ms. Marvel is a must on those months it comes out, as is The Multiversity. Other titles here and there. Squirrel Girl and Thor I want to stick with for a while at least, although I'm not sure about Marvel's new Secret Wars plans. They seem to be gearing up for a DC-New 52-style event. Not sure I can be bothered with all that.

Spider-Verse #2 (Marvel)

I am enjoying these anthology titles, I have to say. None of them are actually necessary to read to follow the overall plot of the Spider-Verse event, which is refreshing, but they do add something to the characters and are a good read in their own right.

Spider-Verse #2 is a mixed bag of actual short stories, such as "Anansi: A Spider in Sheep's Clothing," which has an unexpected meeting of Anansi the Spider God and Spider-UK; and brief vignettes, such as the opening "It's Showtime," which is just one page of the Capcom video game Spider-Man. The highlight is "With Great Power, Comes No Future," an origin piece for "The Anarchic Spider-Man," aka Spider-Punk. I'd be surprised if he doesn't get his own title after all this is over. The final vignette, "It's the Little Things," is also cute; it's just a series of nods to the various Spideys that can't be included for various reasons, such as the Electric Company version and the Broadway musical star. So, even though we can't have a panel with Tobey Maguire and Andrew Garfield facing off, we at least know they're there, along with all the others. Except LEGO Spider-Man and the evil misogynist Turkish Spider-Man from 3 Dev Adam, who have yet to show up.

The Amazing Spider-Man #13 (Marvel)

The penultimate installment of the Spider-Verse storyline visits a universe where it was Uncle Ben who was bitten by the spider. I can't recall this being tried in a "What if?" story before, though, even though it really is the most obvious idea you can think of. It's also very difficult to tell the various Spiders apart in some panels. There's a nice moment where Spider-UK and Spider-Man India reflect on their nature as shadows of Peter Parker, the Man-Spider appears and rips the villains to shreds, and Silk continues to screw everything up, but essentially this exists to set up the big shebang finale.

Star Trek #40 (IDW)
So, "The Q Gambit" comes to its conclusion, in quite a perfunctory way. I mean, it makes sense in light of the facts of the story so far, but it is a bit of a squib. I do like the idea that the Pah-Wraiths are potentially powerful enough to threaten the Q (and that the Q cannot see anything of their own future on their plane). The best part is Picard's final line on the last page.

Star Wars #1 (Marvel)

Well, I had to pick this one up, just like everyone else. It's fine, reasonably good fun, and it certainly feels sufficiently Star Wars-y. Can't say it really convinced me to follow the series though, and I don't really care that it's officially canon. This is Marvel, where every bit of nonsense is canon (except 3 Dev Adam). I'll probably give Kieron Gillen's Darth Vader series a look, though.

The Wicked + The Divine #6-7 (Image)

Speaking of Gillon, I've got myself both issues of the second volume of the superlative W+D. Laura has become more cynical in her view, giving this a distinctly aggravated, downbeat tone. Issue 6 sets up some direction for the second volume, but it's issue 7 that's the better read. This is such a gorgeous book, and the convention scenes are incredible, with the thousands of convention goers rendered as nothing more than faceless shades. It's callous, jealous, Daft Punk-inspired Woden who is the most fascinating thing in this story right now, though.

Avengers Universe #9 (Marvel/Panini)

Still on Gillon and McKelvie, their Young Avengers run is by the best thing about this compendium, even if this (issue 5) isn't best installment of the story. The Apocalypse Twins storyline for The Uncanny Avengers (issue 14) is throwing major events at us but it's starting to feel like overkill, although I am intrigued by the unravelling timelines. The Black Widow/Hawkeye/Spider-Woman story from Avengers Assemble #13 is frankly dull (and the cover provided for the issue as a whole is hideous). I'll probably see the current storylines through to one more issue and then rest it if it fails to reignite.

Wild's End #5 (Boom!)

Not much to say on this beyond it's still a solidly exciting and well told treatise on the horrors of war and its toll on civilian populations. The lantern-headed invaders are a monstrous force, and the animal characters are more well-rounded and believable than the stars of half the comics on the shelves.

SHIELD #2 (Marvel)

More of an extra issue of Ms. Marvel than an Agents of SHIELD instalment, but that's no bad thing in my book. Jemma Simmons gets some decent focus this time round, although it's still Coulson everyone's here for. Good fun, nothing special. I enjoyed the artwork, particularly Delgado's unparalleled colouring, but Humberto Ramos's pencils do make the characters look extremely dopey on occasion.

Guardians of the Galaxy #23 (Marvel)

Finally, the Planet of the Symbiotes arc arrives at the Planet of the Symbiotes. There's some wonderfully weird imagery on offer, but the exploration of the planet feels cut short. It's an mportant part of Flash/Venom's development though, and the diagnosis of the Venom symbiote as being disturbed and damaged is perfectly obvious.

Thor #4 (Marvel)

The inevitable man-Thor vs. woman-Thor issue arrives, and plays our predictably but entertainingly. I'm tempted to keep following this series; I find the new Thor a genuinely enjoyable character to read, and the ongoing mystery of her actual identity is intriguing. A fiver says she's Jane Foster.

Powers #1 (Marvel/Icon)

With a Powers TV series on the way, it's unsurprising that Marvel have launched another new volume of the comic, bringing Walker and Pilgrim back to Homicide. And, you know, it's fine. There are some striking images, as you'd expect from Oeming, but it's not the exciting title it once was.



Multiversity Guidebook (DC)

Oversized and overpriced, but an essential purchase to those following Morrison's latest opus. The actual guidebook segments are the part that can be done without. Fun and fascinating as the reality descriptions are, it's hard to care too much when we know they'll just be rebooted again a few years down the line (as the history of the various "Crises" makes clear). No, it's the actual storyline in which it is embedded that is the important part, building on events in the previous installments and setting up major conflicts to come. At the same time, the tales of the futuristic Justice League coming into contact with the innocent Chibi Little Leaguers is joyfully acerbic, pitting the two extremes of DC's story styles against each other with genuine consequences for the overall story. While the fallout will have to wait, this remains an excellent series.

Wednesday, 7 January 2015

Comics Round-Up (January 7th)

Back in the swing, but I'm going to have to drop some stuff to save money. Slimmer update than previously.

Agents of SHIELD #1 (Marvel)

Phil Coulson has already been assimilated into the mainstream Marvel universe, but now the SHIELD TV series has been absorbed and retooled for the comics. This raises some questions concerning what happens if Skye becomes a character, seeing that she already has a counterpart in the comics. For now though, this is all Coulson, with a little material for Fitz, Simmons and May, who are just recognisable as their TV characters. Effective TV characters don't always translate well to the page and vice versa, but Phil comes off well. He's basically the world's greatest comics nerd, now in charge of all his heroes. This is an opportunity to have Coulson rub shoulders with all the Marvel heroes without rights issues getting in the way, and it really goes for it, chucking everything in.

Star Trek/Planet of the Apes #1 (IDW)

So this is the third crossover for IDW's Star Trek series? Fourth if you count the Deep Space Nine storyline running in the main range. We might have hoped for something a little more interesting than another use of a separate franchise as a parallel reality, but still, this is pretty fun. Apes and Trek make a better match than previous crossovers, and it's a nice take that the Klingons are getting round the peace treaty with the Federation by invading Earth in another timeline. Is this just an excuse to use the subtitle "The Primate Directive?" Why didn't they call it "A Primate Little War?"

The Amazing Spider-Man #12 (Marvel)

It's all kicking off now, with prime Spidey leading the mission to recruit as many Spiders from the Multiverse as possible, Big Bad Solus, daddy of the Inheritors comes for the team and storms their safehouse dimension, but Pete turns up with a bunch of guys from multiple Japans. Including Toei TV series Spidey, and his giant robot Leopardon! It's the big smackdown issue, with raised stakes, unexpected deaths and a great twist on the final page. However, the continual habit of starting plotlines and then dropping them with a note to go pick up another title is getting irritating.

The Unbeatable Squirrel Girl #1 (Marvel)

Ryan North's new comic brings one of Marvel's least celebrated characters to the masses. You know what? Squirrel Girl is fantastic. She's one hell of an underappreciated character. This title is joyous, poking fun at the genre, and celebrating one of the most inventive and weird superhuman powers in the range. And with people actually arguing about the size of Spider-Woman's breasts, it's refreshing to have a superheroine who doesn't look like either a supermodel or a porn star. Plus, it made me enjoy a story about Kraven the Hunter, and he's rubbish. I'm sorry, but he is.


Thursday, 1 January 2015

Comics Desperate Catch-Up (January '15)

Scrabbling to catch up on some series, while trying out some new ones. Will I take any further? We'll see.

TMNT/Ghostbusters #2 (IDW)

The second part is still stuck on introducing the characters to each other, but makes such chores more fun than they have any right to be. Donatello's bromance with Ray is just a joy to behold, while Raphael matches up nicely as a foil for Venkman. Egon becomes more of a challenge for Donnie - one refusing to believe in aliens and the other in ghosts - while April and Janine bond. Most insightful is pairing up Leonardo with Zeddmore, the latter's position as the heart of the team interpreted as a leadership of sorts. That leads Michaelangelo with only Slimer to interact with, though. (Thank you Michele for getting this in for me x)

ODY-C #1 (Image)

Pretty incredible visually, this is Matt Fraction's new vast space opera, a hyper-modernist take on The Odyssey layered with psychedelia and science myth. I'll be honest, there were pages where I had little idea what was going on, but there's some very interesting stuff in this, with almost all the characters juxtaposed to female or gender-fluid forms and a vast galactic history sketched in through the use of fold-out chronologies and star charts. Probably something to admire more than enjoy.

Crossed + One Hundred (Utopia Press)

Ugh. I hadn't bothered with Crossed before because it just sounded like one of those titles trying to be as shockingly nasty as possible. But I thought I'd give this a go on the basis that anything new by Alan Moore is worth at least a look. So, a hundred years after a plague turned 90% of the human race into murderous rapists, we have an ongoing struggle for survival with some admittedly interesting language play. Really though, this isn't just unpleasant, it's really very dull.

Avengers Universe #7 (Marvel/Panini)

This has become my reprint series of choice, the one I'm going to keep buying after dropping Wolverine & Deadpool, Mighty World of Marvel and Batman Arkham. Enjoying the contrast between the relatively small-scale threats faced by the Young Avengers, and the vast cosmic, trans-temporal armageddon that threatens the Uncanny Avengers. Nicely in the middle is Mighty Avengers, and although this issue is mostly ground-based middle-of-the-story stuff, I'm loving Superior Spider-Man basically being a cunt to everyone.

Doctor Who: Eleventh Doctor #6 (Titan)

This is undoubtedly the best of Titan's DW series, although I am looking forward to their limited ninth Doctor run. "Space in Dimension Relative and Time" is a truly clever story, running time backwards with only the Doctor aware of the discrepancies and playing with the paradoxes to great effect. I like this short, one-strip stories for the eleventh Doctor; they suit his fast-paced style well. Rob Williams is probably the strongest writer in Doctor Who comics right now, and Simon Fraser's art is just perfect for Eleven. Plus, this brings back the Nimon while ripping the piss out of them.

Ms. Marvel #10 (Marvel)

After a short break, this is back with a finely told, important chapter that sees Kamala rally up some disillusioned youths who have been under the thumb of the evil cockateel-faced villain the Professor. God, this pulls of some weird shit, this comic. It's the young together, very much not a call to arms but a call to live, fighting for tomorrow by dint of living today. This really is an excellent comic for teens, but not to the exclusion of old bastards like me. G. Willow Wilson's writing pitches it perfectly. Adrian Alphona's art is grand, too.

The Multiversity: Thunderworld (DC)

I do enjoy me some Captain Marvel (Shazam! style) and this latest from The Mulitversity, dated February for some reason, takes us to Earth-5 where Fawcett Comics is the still the dominant continuity and it's all about Billy Batson and his Marvel family. The nefarious Dr. Sivana strikes a plan to conquer the Rock of Eternity, breaching the walls of reality and importing time from across the Multiverse to create his own eighth day. Wonderfully high concept while remaining a good, old-fashioned sort of adventure, this is lovely stuff. More please.

Guardians of the Galaxy #22 (Marvel)

I'm enjoying the B-plot in this storyline, with political shenanigans on Spartax and the powers of the galaxy debating what to do with Earth. But really, this is just a series of over-the-top reveals with each character becoming Venom for a few pages. Venom-Rocket, Venom-Groot, Venom-Drax... it's thin, but it's bloody good fun.

Edward Scissorhands #2 (IDW)

I'm going to drop this. I like the idea, with Edward's unstable brother trying to fix himself while Kim's granddaughter searches for the truth about what happened all those years ago, but the telling's bland and the artwork isn't growing on me.

Thor #3 (Marvel)

Really enjoying this one. We still don't know who the new Thor is, but that's working for it, a little mystery alongside the action. Elves and Jotnar all coming for Midgard, and now the Odinson is coming back for his hammer.

Spider-Verse Team-Up #2 (Marvel)

I think these team-ups are the most enjoyable part of the Spider-Verse event. Two stories here, the first of which is just fabulously fun, bringing together Peter Parker from the '67 animated series, Parker from the Ultimate Spider-Man TV series and Miles Morales from the Ultimate Comics universe. It gently mocks each version of the series but ultimately celebrates all of them, and it's very funny. It's followed by Spider-Gwen encountering a version of Parker who took up the mantle of the Green Goblin after his Gwen's death. A clever pairing.









Monday, 24 November 2014

Comics Round-Up: November (2)

Last one of the year. After this I shall be dropping almost everything due to the mighty expense of Christmas. It'll probably be a couple of last issues of short runs and a couple of the Spider-Verse tie-ins to keep me going till the new year.

Spider-Verse #1 (Marvel)

With so much Spider-Man related material coming out, it's tempting to assume it's just another huge cash-in event. Marvel is a bitch for those lately. However, most of this has actually been very good. Whether we really need Spider-Verse and Spider-Verse Team-Up as separate titles is debatable, but this short run anthology series is well worth having. Very brief stories in both new and established realities, each portrayed in a different style. The strip in the Marvel Mangaverse is a slightly weaker start, but the Steampunk Lady Spider, facing a steampunk Sinister Six, is fantastic. We get a wonderfully cutesie story for Penelope Parker on Earth-11, and a newspaper-style strip which is quietly ingenious. Looking forward to the second issue.

The Amazing Spider-Man #10 (Marvel)

This is the least exciting of the three Spidey releases these couple of weeks, seeing that it exists mostly to set up further adventures on the remaining spin-off titles. Seriously, the last few pages involve several groups of Spider-persons heading off into their own titles, helpfully annotated so you know where to send your money next.Still, it's quite fun, we have both primary Peter Parker and a time-displaced Otto Octavius as Peter Parker, plus Miles Morales from the Ultimate universe... yeah, this is complicated if you're not already steeped in it. But there is a Spider-Punk with spikes on his head.

Spider-Woman #1 (Marvel)

Having removed the grotesque Manara cover from the line-up, an altogether more pleasing new start for Spider-Woman arrives as one of Spider-Verse's many spin-offs. This is actually mostly about Silk, making good mileage from the contrast between the experienced Jessica Drew and the naive but tough Cindy Moon. Plus, 1930s Noir Spider-Man along for the ride. Whether this title can maintain any steam once the Spider-Verse events are over is another matter.

Batgirl #36 (DC)

What I like about this title is that, rather like Marvel's Ms. Marvel, the heroine comes across as the sort of girl who might actually be reading these books. Barbara Gordon juggles complex work with an increasingly difficult personal life - so far, so standard, but the details are spot-on. Hers is a world of awkward romantic potential, fragile friendships, social networking and anime marathons, albeit with a sinister faux-Batgirl manipulating her enemies behind the scenes. Really just a  lot of fun.

Batman Arkham #12 (DC/Titan)

I picked this up because Clayface is on the cover, and he has been one of my favourite Bat-foes since I saw the excellent "Feet of Clay" episode of the nineties animated series. The last strip of this issue begins a new story from The Dark Knight, with a powerful new origin tale for Clayface for the New 52. Really great stuff, with some appropriately oily looking artwork from Alex Maleev. Before that, though, are two dull comics from Arkham Unhinged and Detective Comics, both essentially very nicely drawn exposition, although "Icarus," Detective Comics' new story, shows promise.

Thor #2 (Marvel)

Ah, now this is more like it. While I think I'd prefer it if Thor had actually become female rather than be replaced by an as-yet-unidentified woman, but this is still great stuff now that she is finally here and kicking Frost Giant arse. New Thor's inner monologue reads pretty modern, so that suggests she's from contemporary Earth. A former Avenger? When she's speaking aloud though, she sounds just as portentous as the Odinson, posh typeface and all. It's lovely stuff.

All-New Captain America #1 (Marvel)

This, on the other hand, is really rather disappointing. Sam Wilson is now Captain America, although he still has his Falcon wings, while Steve Rogers is now retired because he's caught old age. Steve's son - who is actually Zola's son - is the new Cap's sidekick, Nomad. So with these somewhat baffling rejigs out of the way, this is really quite boring. Stilted dialogue, dull moral arguments, no plot to speak of.

Wild's End #3 (Boom!)

How Abnett manages to make a very straightforward tale of alien invasion so compelling is beyond me. Aside from the obvious incongruity of having Wind in the Willows inspired characters fighting alien death machines, that is. These are fairly cliched characters brought to life by some deft insights, making this a quietly powerful story.

Guardians of the Galaxy #21 (Marvel)

Jumped ahead here, with the aid of some library copies of the trades. Current Guardians line-up consists of Star-Lord, Drax, Gamora, Groot, Rocket, Agent Venom and Capt. Marvel, although the great lady is not in this issue, which kicks off the "planet of the symbiotes" storyline. Have Marvel really never played this idea before? We're still a long way from reaching the aforesaid planet here, with this focusing on how utterly stupid it is to send Venom into space as Earth's representative. But this is cool. Venom extrapoplated to the nth, and that last page - yeah, very cool.

Star Trek #38 (IDW)

Excellent to see Kira enter the fray here. Of course she's going to be leading the resistance - who else would? Slightly odd to have Keiko O'Brien captaining a ship, but it gives her relationship with Miles a new dynamic. Not as fun as seeing Miles and Scotty bouncing off each other. This is still good fun, even if the DS9 characters all talk like they've swallowed a dictionary. Still two parts to go though, and the pace is starting to flag.

Doctor Who Magazine #480 (Panini)

Twelve's first strip story for DWM comes to a close in a clever if perfunctory way, with both Clara and the Doctor shouldering the world-saving duties. This nicely ties into developments in the TV series, with Clara displaying more and more worryingly harsh Doctor-like behaviour. Pretty bloody good start to Twelve's era in the mag.


Multiversity: Pax Americana (DC)

And finally, Grant Morrison's answer to Watchmen. Some might say it's a little late to be writing an answer to Watchmen. The last twenty years of superhero comics have been answer to Watchmen. Nonetheless, this is a very well written comic. Morrison gets to use the original Charlton Comics characters (albeit in their somewhat updated Earth-4 incarnations) rather than having to settle for barely disguised replicas as Alan Moore had to. While Moore had Dave Gibbons to bring his story to life, Morrison has Frank Quitely. I've bought some bad comics in the past on the strength of Quitely's artwork. It's intricate and powerful, and perfectly matches the comic's tone. Experimenting with narrative and causality, Morrison has not written an easy story here, but it's well worth picking up and working through. It needs to be read through a couple of times to fully appreciate it, I feel, but this is fine work.