5-1: RED DIRECTIVE
5.2: UNDER THE TWIN MOONS
(SPOILERS WITHIN)
After two years, Star Trek: Discovery returns with its fifth and final season. We'd been promised something special with this run, with the showrunners intending to deliver something that even the naysayers of this divisive series would enjoy, and that was before it was decided it wouldn't be renewed. The double-episode season opener delivered on that promise, giving us a pair of episodes equally rich in action, mystery and heart.
"Red Directive" starts with an almost absurdly action-packed teaser that sees Burnham surfing on the hull of a starship, before jumping back to the events that lead up to this. I'm not sure Trek has done this before; it reminds me of classic episodes of The Outer Limits. It's a fun introduction, but borders on being too much; hasn't every season Discovery season opener had Burnham in freefall in space somehow? In a way, it's comforting: for all the promise of this being season doing something different, it's still full of OTT action setpieces, and Michael still has to place herself right in the centre of the action.
It isn't long before we learn of the Red Directive itself, seemingly 32nd century Starfleet's highest priority order, put in place for when it's absolutely imperative something doesn't fall into enemy hands. It was open knowledge that this season was going to have a quest element that revolved around some galactic mystery. However, I don't think anyone expected for it to act as a sequel to a sixth season episode of The Next Generation that'snow over thirty years old. "The Chase," while designed as a way to silence critics who couldn't suspend disbelief at a galaxy full of human-shaped aliens, was a fun episode that hinted at deep mysteries of the Star Trek universe. Sure, the science was wonky, but when isn't it on Trek? We already knew that no one writing for the franchise understands how evolution works.
It's a story that, in retrospect, is begging for further exploration. If anything, the chase across the galaxy was a bit lacklustre in the 24th century, and this longer, more action-packed version is far more entertaining. On the other hand, the original version had the Progenitors hiding clues in our very DNA; this time, they've scattered bits of a stone jigsaw puzzle across the galaxy, which isn't quite as fun from a sci-fi perspective. Still, it allows for lots of Indiana Jones-esque gallivanting across the place, exploring ruins and colourful locations and getting into scrapes.
This means new planets - two in two episodes! Sometimes it feels like this series forgets what its name is. Q'Mau is a classic desert world with a hint of the Tatooine to it, while Lyrek, the world with the twin moons, is a proper, Republic Serial jungle adventure location, with haunted ruins and killer mechanisms, albeit a bit more on the high-tech side. Lyrek calls back to The Next Generation as well: while it mostly recalls the weaponry showground of Minos from season one's "The Arsenal of Freedom," it's actually a tombworld of the long-dead Promellians, whose abandoned ship caused trouble for the Enterprise in season three's "Booby Trap." It's a fun detail that the Romulan ship that kicks all this off is almost as old in the Discovery era as the Promellian ship was in The Next Generation.
There's plenty more callbacks but, unlike in Picard's final season, none of feels gratuitous. It all adds to the sense of a rich universe, full of history. Making an obscure, one-off Romulan character one of the greatest scientists in the universe is a nice touch, as is washing up a classic Romulan starship. There's also Fred, the delightful Soong-type android - sorry, synth - who's been knocking around since at least the 26th century. It's nice to see Data's family is still going strong in the far future (and we're bound to see more of Fred, just as soon as Culber and Stamets get him fixed up).
Which isn't too say there isn't plenty of new material here. Eve Harlow and Elias Toufexis are great fun as dastardly duo Moll and L'ak, whose simple money-motivated approach makes for a nice contrast to the high-minded ideals of science and learning of the Federation team. Of course, Moll turns out to be Book's long-lost sort-of-stepsister, because everyone knows everyone in this universe, but this offers some promise for future tension, especally if she has links to the now-lost planet Kwejian.
The other major new character, Callum Rennie's Captain Rayner, is a joy to watch. We may have lost our hero Shaw, but we get new grumpy, bullish officer to enjoy. However, Rayner is quite the opposite in command style, taking risks and considering the mission ahead of individual lives. We can only ask what other skeletons are in the closet if his poor decisions on Q'Mau were enough to get him forced into retirement, especially considering the sorts of breaches of protocol that Burnham, Tilly and the rest get up to on the reg. Of course, it's all an excuse to get him in place as Burnham's new Number One, in the most most predictable move of the two episodes (and one that makes a mockery of any kind of disciplinary system Starfleet has going on here). It's an interesting choice to make Rayner a Kellerun; so far, it's had no bearing on the story, but it's always gratifying when a one-off species isn't completely forgotten about. (The Kelleruns were one of two warring people's seen in the second season DS9 episode "Armegeddon Game," the one where O'Brien does take coffee in the afternoon.)
The regulars and semi-regulars are all well-served. Doug Jones in particular gets some choice material, getting some heartfelt moments with both Burnham and his now fiance T'Rina, and some very fun stuff as "Action Saru" down on Lyrek. It's always good to see Tilly back, absolutely not setting up her new role as a lead on upcoming spin-off Starfleet Academy, no-sirree (and don't ask Mary Wiseman, whatever you do). Oded Fehr and David Cronenberg get to play to their strengths as Admiral Vance and Dr. Kovich, the latter who seems to have his own personal version of the Matrix on hand for super-secret mission briefings.
Experience tells us that Discovery has a tendency to start a season well, before floundering in the middle and rushing the ending. Still, I remain optimistic that the final season will continue to deliver. A shorter, ten-episode season will hopefully fix some of the pacing issues that have affected the series in the past, and with another four pieces of the puzzle to find, more than half of the run should be taken up with missions to mysterious planets. Next stop: Trill.
Questions, references, observations:
- No one has any idea what L'ak's species is, and I can't help but wonder if that will be significant to the story later.
- We're convinced that President Rillak, with her mixed heritage, will somehow be instrumental to decoding whatever miraculous technology is finally recovered from the Progenitors.
- They've shelved the Spore Drive, much to Stamets's chargrin, in favour of the still mysterious Pathfinder Drive. Probably for the best: has everyone forgotten that they're not supposed to use the spore drive because it hurts the people on the mycelial plane?
- Starship watch: Rayner commands the USS Antares, another well-worn Starfleet name.
- Picard callback: the Romulan puzzlebox that kicks off the quest also had a role in that show's first season mystery.
- Why does Moll think that a Romulan ship would be beyond the Federation's jurisdiction? The Romulans are members now, since Ni'var rejoined.
- The sands of Q'Mau have "unknown radiative properties." That's got to come into play somehow later. I hope no one has space cancer.
- Three cheers for everyone's favourite future knick-knacks, the self-sealing stem bolts!
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