1.8) The
Battle
or
‘Sphere
and Loathing’
The
Mission: Rendezvous
with the Ferengi Alliance at system Xendi Sabu.
Planets
visited: None.
Future
History: Nine years
previously (2355) in star system Maxia Zeta, the USS Stargazer under
Captain Picard encountered an unknown alien ship that fired upon them without
provocation. Picard destroyed the alien ship, but not before the Stargazer was
crippled. Leaving it to explode, the crew abandoned ship and spent weeks
drifting in life pods.
Turns out
the ship was Ferengi, and was under the command of Daimon Bok’s son. The
Ferengi now call the incident the Battle of Maxia. Somehow the Stargazer survived,
and came into Bok’s possession.
Oh, and in
the 24th century they now longer have colds or headaches. Lucky
bastards.
Alien
Life Forms: The
Ferengi are back. This time they actually get some characterisation beyond the
previous ‘squeaky rodents meets Yankee traders’ approach. Daimon Bok has come
up with a scheme to punish Picard for the death of his son, offering him the Stargazer
as a gift in order to draw him in. His first officer, Kazago, and a third
Ferengi crewman, Rata, are horrified that he is not offering to sell the ship
back to him. Kazago displays loyalty to his captain, but removes him from
command when it becomes clear his behaviour is motivated solely by revenge, not
profit. Troi seems to have no trouble sensing the Ferengis’ emotions, not that
it helps anyone much.
The
Picard Manoeuvre: Ah,
well. We learn that Picard commanded another starship nine years ago, although
where he has been posted during the period before he took command of the Enterprise
is not revealed. We learn the nature of the now legendary Picard Manoeuvre:
when faced with the Ferengi Marauder at Maxia, and deducing it had only
light-speed sensors, he jumped his ship to warp for a brief moment, causing it
to appear at two places on the Ferengi sensors. He then blasted them from
behind. (We also see plenty of the other Picard Manoeuvre, where he tugs
his tunic down.) Picard is beset with headaches but soldiers on through his
mission to the Ferengi (what a trooper - a headache gets you off work in the 24th
century). This is all down to the Thought Maker, Bok’s weapon, which eventually
causes him to relive the memories of the attack at Maxia when on the Stargazer
bridge.
Why didn't I stick with Shakespeare? |
Number
One: Intensely
loyal to Picard by now. He refuses to believe that his captain would attack an
unidentified ship unless in defence, whatever the newly recovered Stargazer log
claims. He rightly believes that Bok has forged it, and succeeds in talking
Picard out of his technologically induced hallucination. Riker develops a
decent rapport with fellow first officer Kazago.
Future
Treknology: Bok has
got hold of a rare and dangerous Thought Maker. Completely illegal in the
Ferengi Alliance, such a machine is capable of altering the minds of humanoid
life forms. A Thought Maker consists of two glowing pink and silver spheres, a
large control unit and a smaller relay unit. The relay needs to be near the
intended victim to fully take him over, but can affect him from a distance of
millions of kilometres, producing headaches, dreams and hallucinations. At full
influence, it makes its victim extremely susceptible to suggestion.
Space
Bilge/Funny Bits: There’s
some clunky dialogue here, particularly Worf’s revelation that Picard brought a
“fairly heavy chest” onto the Enterprise from the Stargazer when
they’re trying to work out how something may be affecting him. Kazago actually
says “I’m all ears.” Sometimes the obvious ones are the best.
Verdict:
A good episode,
highlighting the developing relationship between Picard and Riker, exploring
the Captain’s past and using the Ferengi far more effectively than in their
debut. It’s a shame that this follows on so soon from another episode in which
Picard is influenced and acting out of character, but that’s not this episode’s
fault. An effective story.
or
‘Super-Riker!’
The
Mission: Rush to
the aid of the devastated Quadra Sigma colony.
Planets
visited: Quadra
Sigma III: A seismically unstable planet in the Sigma 3 system, home to a
Federation colony. The colony has a population of only 504, and that’s before
it get buried under rubble due to a methane explosion.
Q’s planet:
Q sends his chosen game-players to a desolate alien world with twin moons and a
green sky. The planet could feasibly be anywhere in the universe, assuming it
even exists in reality and wasn’t simply created by Q.
Alien
Life Forms:
The Q:
Intrigued by humanity following their ‘trial,’ the Q have sent Q (this is
already getting confusing) to test the Enterprise crew once again. This
time, Q is to offer the powers of the Q to a human being, seemingly in order to
test their response to the situation. It seems the Q are concerned that
humanity may one day evolve into beings even greater than they. “Change is at
the heart of what you are,” says Q. He also refers to his home realm, the Q
Continuum, for the first time, and once again uses the great big cage in space
from ‘Encounter at Farpoint.’ Super-Riker uses it too, so perhaps each Q gets
it as part of some handy Q-kit. When Riker tells him to shove off and take his
powers with him, Q is wrenched away by the rest of his kind with all sorts of
wailing and gnashing of teeth.
Aldebaran
serpent: A strange creature, the form of which Q takes when he first appears on
the bridge (he later turns into his usual John de Lance self, if a bit plumper
than we usually see him). The Aldebaran serpent appears as a glowing ball of
energy, from which spring three cobra-like heads.
Monster
soldiers: Q populates his game planet with hideous “animal things,” bestial
humanoids in Napoleonic uniforms and armed with antique rifles that shoot laser
beams.
The
Picard Manoeuvre: For
once, Picard isn’t the main focus of Q’s visit, although they do still have a
good old confrontation. Q mocks him mercilessly, but makes the mistake of
getting into a Shakespeare-quoting contest with the good captain. There’s no
way anyone can win one of those against Patrick Stewart. Picard is in full-on
wise old man mode this episode, dispensing wisdom to Riker and Tasha.
Number
One: No, this time
it’s Riker who bears the brunt of Q’s interest. Apparently, the Q found him
interesting during their last encounter, although it’s hard to see why, he
didn’t exactly do much on that mission. When given the power of the Q, Riker
wastes no time saving his fellows from death, before swearing to Picard that he
will never use his powers so that he may continue life aboard the ship.
Naturally, he’s tempted to break his promise, what with their getting to Quadra
Sigma late and having to dig up the body of a child that he’s forbidden to save
“by a promise.” He goes a bit power mad after this, getting cocky, calling
Picard by his first name (Good Lord! The impropriety!) and calling the senior
staff for a meeting on the bridge. He offers them all their fondest desires,
which they all refuse, and this leads him to make the decision to give up his
powers.
Best bit of the episode. |
Elementary,
My Dear Data: He’s
super strong, even showing up Worf during the rock lifting efforts on Quadra
Sigma. When Riker offers to make him human, he immediately stops him from doing
so, the only one given an offer who doesn’t seem even slightly tempted.
The Boy:
The monster men kill
Wesley! Then Riker brings him back to life. I may never forgive him. Riker
offers Wesley adulthood, turning him into an adult version who looks absolutely
nothing like Wil Wheaton. He says that he and Wes have had lots of long talks.
Wow, they must have been a riot.
And the
rest: Tasha gets a
lot of focus in this episode. Once again, we get some teeth-gratingly trite
“strong female” characterisation, in which she chastises herself for “cryink”
when she’s left to die in Q’s penalty box. (“A penalty box?” “Yes, a penalty
box.” “A PENALTY BOX?” etc.) Geordi is offered site by Super-Riker, and gives
it up, which really is pretty bizarre (then again, his visor does give him
superhuman vision, so maybe he prefers it that way). Worf is properly over the
top again, leaping all over the place. Q calls him Microbrain, so he’s really
not all that witty. All Dr. Crusher gets to do is look stern at people.
Missing:
It’s around this
point that the sheer number of regular characters becomes a problem for the
writers, and certain characters are dropped for whole episodes with little or
no explanation. Troi isn’t in this one, which is odd; you’d think, with all
Riker’s going through, that having a counsellor onboard with whom he has a
special relationship would actually be an advantage for once.
Sexy
Trek: Tasha fancies
Picard - “Oh, if you weren’t Captain…” - which is a bit out of the blue. Then
again, Geordi seems to bat for both sides this episode, telling Tasha that
she’s beautiful and adult-Wesley that he’s “looking good.” Super-Riker gives
Worf a dirty Klingon bitch as his present, and they go through a bit of
snarling, violent Klingon foreplay before Worf declares that he has no place in
his life for sex anymore. What, so we’re supposed to believe that Worf is some
kind of celibate Starfleet monk? Seems unlikely, however, “fragile” he finds
human women.
Verdict:
Pretty poor. John
de Lancie livens up any episode he’s in, but the Q concept is already running
out of steam. They’ll come up with more interesting uses for the character in
future, but here he simply provides an extremely predictable story about the
temptation of power. Why he chose to give the power of the Q to Riker is never
explained - Q episodes tend to focus on Picard. Maybe he just thought it was
funnier.
zomg yes.
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