Sunday, 10 September 2017

REVIEW: Ghostbusters 101



Of course, this had to happen eventually. It's a bit of a surprise it happened so soon. We haven't even had a pure 2016 Ghostbusters comic series yet (although one is upcoming from IDW), and here are the ladies, crossing over with the classic team for an interdimensional adventure. Then again, they've already done crossovers with The Real Ghostbusters, Teenage Mutant Ninja Turtles, and even one-shots with The Lone Gunmen and Mars Attacks! Maybe some day I'll get round to writing my crossovers with Men in Black and Poltergeist. But I digress.




This was a six-part comics series, a little longer then than the previous major crossover events, but still a reasonably concise story. It takes a little while to get going; the first issue is pretty much all set-up, and it's a good while before the two sets of Ghostbusters actually come to meet. This is fine, and the momentum picks up once they do encounter each other, but it suffers from the same problem as a lot of comic series these days, in that it feels as though it's been written for the omnibus release rather than on a monthly schedule. Re-reading it all back in one go, it moves quickly enough and has a good rhythm, but over six months, the first and last installments feel a little damp. I'm sure the trade will work beautifully, especially if they include the extra classroom material that makes the end-piece of each issue.

Aside from the crossover element, Ghostbusters 101 has a great central concept. The original trio of Venkman, Spengler and Stantz were university professors, and alongside their dubious experiments, they would have had to hold lectures and teach students. When a bust goes awry, creating a city-wide clean-up bill the size of Stay Puft's tabard, the 'busters need to generate more cash and Venkman hits on the idea of a ghostbusting experience where students will pay to learn the basic of busting. We don't actually get to see a great deal of the classes, although it sets up a thread that will surely run through any upcoming series, and it does give the gang a whole bunch of extra bodies when things are out of hand in the finale. There are several new characters already included in the set-up, mostly holdovers from the 2017 annual. Cait Banner is Janine's spunky niece, Zoe Zawadzki is her even spunkier, more techie friend, and Evan Torres is their academically-inclined third wheel. Kevin Tanaka is a great new character, the reserved but quietly funny second receptionist, and it's funny that both teams have a receptionist called Kevin, albeit of wildly different abilities. The final new recruit is Garrett Parker, a very bright young man who happens to be on the autistic spectrum, who is dealing with his father's terminal illness (which inevitably comes back to haunt him, literally). A lot of fans though he'd turn out to be the comics version of the Extreme Ghostbusters character Roland, and although he's drawn to look very like him, he's his own character and a welcome addition to the team.




For all that though, it's the crossover we're here for. It's the new kids who create this crisis on infinite Earths, after messing around with the 'buster's interdimensional portal (which was co-constructed by Donatello the Turtle, of course). They cause a ghost to be caught partly between the regular GB dimension and the reality of the 2016 movie, causing an interdimensional bleed which, among other things, leads to two Statues of Liberty standing side-by-side (sadly, neither one walks). The two realities begin to cross over, an anomaly that, in time, will cause both universes to shake themselves apart at a subatomic level. In the words of Egon Spengler, this "would be bad."

It's great fun seeing the classic team and the new team butt heads and eventually work together. Erik Burnham nails the characters' voices just as well as he did with the originals, and Dan Schoening's caricatures of the four are absolutely dead-on perfect. (Delgado's colour work is, as always, gorgeous.) Abby has some fine interplay with Egon and Ray, Abby is the perfect straight-woman as before, and there's a very natural buddy relationship between Patty and Winston - the two normal people. Kevin is a used as a way to throw in as many absurdities as possible, not always with great success, although I did enjoy his aggressive post-it usage, and we even get to meet Mike Hat.




Really, though, there's one thing we're here to see, and probably the main reason the thing got made in the first place. We want to see Holtzmann as a cartoon. Dapper Dan must have been dying to draw her. Cartoon Holtz is perfect, stealing every scene even without Kate McKinnon portraying her. We even get a little info on her prime universe counterpart, who is apparently an FBI agent, and who is undoubtedly going to turn up in future series.

As always, the creative team can't resist chucking in a few nods and winks. Not only does the 2016 movie seem to be set in the same universe as Caddyshack, they sneak a Scrooged reference in there too. The RGB team get a brief appearance through the interdimensional viewer, although here's hoping that one day we get to see the "Answer the Call" team's own "animated" counterparts. There are some fan-pleasing discussions of ghostly physics, questioning why the new 'busters blow up the spooks rather than containing them, why this is a bad idea, and how they got away with it in the 2016 movie. There's a great giant monster moment (something that was missing from the 2016 movie, excepting monstrous balloons), which reuses a monster design from a classic RGB episode. There are few questions unanswered - just whose disembodied voice do we hear speaking to the snarling ghoul that gets lodged between dimensions? - and perhaps these will get followed up in a future series.

Not the greatest series that IDW have done with the Ghostbusters licence, but a fun adventure. I'm looking forward to the 2016 team's own series next year.

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