CONTAINS SPOILERS
“The Escape Artist” rounds off a
very mixed bag of mini-episodes that make up the first set of Short
Treks. After a fun but wonky
character piece with “Runaway,” an excellent sci-fi short with
only tenuous links to the main series in “Calypso,” and a decent
but unoriginal flashback in “The Brightest Star,” Short
Treks explores one of the best
received guest characters of Star Trek: Discovery.
Harry
Mudd appeared in only two episodes of the original Star
Trek, and one episode of the
short-lived animated series, played in all three by Roger C. Carmel.
In spite of this short tenure on the series, Mudd was the only
recurring villain character in the original series (the
Klingons Kang and Koloth joined him in returning for the animation). Returning,
reimagined characters are the modern fashion, though. Discovery's
first season recast Sarek, Captain Pike and the Enterprise's
Number One are due to return in the imminent second season. However,
these characters are significant elements of the franchise's
backstory (with the exception of Number One, but her character is
mysterious enough to intrigue and was originally intended as a major
regular character).
Why
Mudd? Why reimagine and recast a relatively minor villain, who was
never much more than a nuisance to Kirk and the Enterprise
crew? Why is Mudd popular
enough, and well-enough remembered, to be brought back as a recurring
villain for Discovery?
Surely, it's because he's fun. Harry Mudd, the galactic rogue,
captures like no other character the charm and silliness that made
the original Trek so
much fun, that was too often lost in later iterations of the
franchise. As fans remembered the series as more serious than it ever
really was, the daffier, more sitcom-esque elements were quietly
forgotten.
Discovery,
although not without humorous moments, is a very serious show, and
bringing back Mudd injected a much-needed element of fun into the
wartime adventure. Now played by Rainn Wilson, an actor best known
for comedy, it would have been easy to portray him much like the
charming, naughty crook of the original. However, this would have
been a very uneasy fit for Star Trek: Discovery's
bloody universe, and so the character was reworked. Wilson's Mudd is
a darker character, a genuine threat whose rap sheet has expanded
from petty theft and cons to include multiple attempts at murder.
However, Wilson retains the roguish charm and humour of the
character, and makes for a fine modern Mudd.
So
far, Mudd has only appeared in two full-length episodes of Discovery,
although his star turn in “Magic to Make the Sanest Man Go Mad”
helped that episode become easily the most enjoyable of Discovery's
first season. Bringing Wilson back as Mudd for this last Short
Trek is an obvious and effective
idea, and Wilson not only carries this episode effortlessly but also
directs it to great visual effect. “The Escape Artist,” written
by Michael McMahan, turns out to be the most entertaining episode of
not just Short Treks,
but all of Discovery so
far, combining humour, wit, peril and a visual style that set it
above most episodes.
Finding
Mudd in the clutches of a bounty hunter is hardly surprising given
his activities, and it becomes clear that the crook has enemies
across the galaxy. Handed over by a masked alien female (with a voice
modulator that's a clear reference to the bounty hunter Boussh in
Return of the Jedi,
only this time with the gender disguise switched), Harry finds
himself in the clutches of a vengeful Tellarite named Krit. This
tusked mercenary (played by Harry Judge, who also portrayed the
Tellarite admiral Gorch in the Discovery's
main run) has two bones to pick with Mudd: not only did he sleep with
his sister, he then absconded with a very valuable ceremonial cudgel.
After reading through an ever-growing rap sheet that includes the
charge of “penetrating a space whale,” he plans to hand the crook
over to Starfleet for a reward.
Harry
has escaped from tighter scrapes than this before, and he isn't going
to give up just because of some Tellarite with a grudge. While trying
such tactics and bargaining, begging and political maneuvering to
convince Krit to let him loose, he recounts his previous escapes from
the many beings who have previously captured him. We see Klingons,
Orions and unnamed aliens capturing him, stringing him up and being
subjected to his various attempts at renegotiation. It's all exactly
what we'd expect Mudd to do. Most interesting is a brief tactic when
he claims to be part of the resistance against the Federation,
something that doesn't seem to really exist but casts light on the
universe of Discovery.
Following on from his verbal attacks on Starfleet in “Choose Your
Pain,” it seems that Harry really does see himself as a heroic
thorn in the side of the monolithic Federation, and while Krit
doesn't buy it, he does show enough sympathy and interest to make it
clear that there are plenty of people who don't like the Federation's
way of doing things.
Of
course, all this comes to nought, and Krit hands him over to the
first Starfleet ship he can reach – which turns out to have half a
dozen identical Harry Mudd's already in custody. The Mudd in Krit's
custody is an android copy with a scanner-fooling skin, just like all
of them, while the real Mudd comfortably slips off his feminine
disguise back on his own ship, having received a bounty for himself.
It's a genuinely clever, left-field twist, that works perfectly in a
short, tightly constructed episode like this. What's more, it
highlights the cleverness of Mudd, so we can really believe that he's
gotten away with any number of crimes and escaped capture.
Writer
McMahan is best known for his scripts for Rick and Morty,
and it's no stretch to imagine Rick using a very similar gambit to
evade capture himself. In fact, you could easily adapt this episode
to work for the animated comedy. (Indeed, with that show's loose
approach to continuity, a sudden acquisition of programmable androids
would be easier to swallow. All we know about setting of “The
Escape Artist” is that it must happen after “Magic to Make the
Sanest Man Go Mad,” but it's tempting to think it's over ten years
later, when Mudd has escaped from the android planet in “I, Mudd”
and taken a few with him.) McMahan is now onboard to run the upcoming
animated comedy series Star Trek: Lower Decks,
and on the basis of this short, the series could really work. Indeed,
I'd hope we have a return appearance from Harry Mudd in both
Discovery and Lower
Decks. With the franchise's
overseers talking about various potential spin-off series, I have to
wonder why they've chosen Mirror Georgiou as the best candidate for a
miniseries, when Wilson's Mudd is clearly the best choice to shoulder
his own show.
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