IDW's run of Ghostbusters comics
began as a straightforward continuation of the original two movies
and their video game follow-up. It was, from the beginning, peppered
with references to The Real Ghostbusters cartoon
series and toys as Easter eggs for those of us who, like main writer
Erik Burnham and primary artist Dan Schoening, grew up with this
nonsense and refuse to grow out of it now we're in our thirties. Over
the years, however, IDW has taken full advantage of their licences to
use various popular series and films, producing a number of
crossovers and introducing multiple versions of the Ghostbusters into
the main storyline. In 2016, the reboot Ghostbusters movie
provided a new set of characters to play with, and now IDW has
developed a veritable Ghostbusters multiverse. Crossing
Over is the culmination of this,
a sort of Crisis of Infinite 'busters.
The
trade collection of Crossing Over brings
together all eight issues of this comics event, along with the 2018
Ghostbusters Annual
(which brought us the IDW continuity version of fan favourite RGB
villain Samhain, and which I
reviewed here). It involves the dream team of writer Burnham, artist
Schoening and colourist Luis Antonio Delgado, who by now work so
perfectly together that it's hard to imagine anyone providing a
better version of the Ghostbusters in comics. The set-up is fairly
simple: the “Prime Dimension” Ghostbusters have access to an
interdimensional portal (provided by Donatello of the Teenage
Mutant Ninja Turtles,
naturally), and have used it to contact various other groups of
Ghostbusters in other realities, for help in tackling particularly
large paranormal threats. Not all the other 'busters are keen on
their Prime counterparts' monopoly on interdimensional travel,
though, and Ron Alexander (former Ghost-Smasher, now part of the
Ghostbusters Chicago franchise) and Dr. Jillian Holtzmann (of
Dimension 80-C, aka the
2016 movie-verse) team up to make their own.
Predictably,
this doesn't work as planned, and an unlucky confluence of events
leads to a huge swathe of ghosts escaping the containment unit
through the portal and running amok through the dimensions. The
Ghostbusters have to get these ghosts back, not simply because
they're out there causing untold trouble, but also because their
absence has destabilised the containment unit and it could go boom.
So the Prime 'busters recruit every version of themselves and other
busting teams they can find, to hunt through the multiverse and
recapture all those errant ectoplasmic entities.
The
first thing to say about this, is that it's tremendous fun.
I absolutely lapped this up, right the way through. Bringing together
the original Ghostbusters, The Real Ghostbusters, Extreme
Ghostbusters, version from the
games, the new movie, plus new versions created just for this project
– it's basically the ideal reading material for me. No guilty
pleasure here, this is just outright pleasure. However, on the other
hand, this is straightforward in the extreme. Crossing Over
is basically a greatest hits
package for the IDW Ghostbusters range,
with mixed teams of 'busters heading to various universes to
recapture ghosts we've seen in previous issues. Now that's fine, and
it's a tried and tested way of celebrating a milestone, like ten
years of IDW Ghostbusters comics,
and they deserve to run it. But there's not a great deal to this
story, beyond the fun of seeing these characters mixed up together in
unexpected combinations. It's a 10/10 for fan enjoyment, rather less
so for actual writing.
Still,
does that matter? Sometimes, by fans for fans just means getting to
play together, and it's fun to just get all your toys out of the box
at the same time and go nuts. There are a few great new elements in
here as well: I adore Mike, a huge, articulate golem who acts as a
Ghostbuster in one dimension, and the distinct visual styles of the
different realities make the different story tracks fun to read.
There's something to be said for a smaller publisher trying a major
event like this, but knowing when to reign it in. When Marvel or DC
run an event, especially one that crosses realities, it involves
hundreds of issues across dozens of title. This is just a longer than
average run of the main Ghostbusters series,
and aside from its brief set-up in the annual, doesn't require any
extra purchases. It's all collected here in one volume anyway, along
with most of the variant covers, which showcase some fantastic
artists (I particularly like Tim Lattie's style). Holtzmann appears
on a whole lot of these extra covers; indeed, she's in the book about
as much as is possible without it becoming “The Adventures of
Holtzmann,” but there's a little more depth added to her character.
The same can be said for Garrett, who was always the most annoying
character from Extreme Ghostbusters,
but benefits from some character exploration here.
The
story ends in a well-deserved climax as the 'busters finally take
down an especially powerful demon from a previous adventure. Winston
gets some closure, while other characters are forced to make
sacrifices. It's all pretty predictable, plot-wise, but it works. I'd
have liked to have seen some more versions of the teams, even if only
in glimpses; there are several versions of the original team, Egon in
particular, but there's a missed opportunity for alternative versions
of the 2016 team, for instance. That's a small quibble, though, and
the run leaves off on an interesting note that promises changes when
the series returns to the stands. Next we have the Ghostbusters
35th
anniversary celebration, which consists of one-shot issues with
different teams, which should be a fun interlude to tide us over.
Next year, of course, a brand new film is due to hit, which leaves
the future of IDW's licence in question. I hope they get to keep it,
and look forward to seeing what new developments they have to take
incorporate into their story.
No comments:
Post a Comment