This review contains some spoilers
Having
relaunched the franchise again with Ghostbusters: Afterlife,
Jason Reitman and Gil Kenan return with what might be described as an
episode of the ongoing Ghostbusters series. In spite of some
negative reviews, Ghostbusters: Frozen Empire has done well
enough that it's likely we'll get a run of films, coming in every few
years, continuing the paranormal exterminators' adventures. Kenan has
said that he and Reitman have storylines ready to go for future
movies. This, then, is basically the first regular episode after the
pilot.
On
the whole, I preferred Frozen Empire to Afterlife, for
several reasons. First and foremost, this film was simply a lot of
fun, something which seems so low on people's priorities for movies
these days. Reitman and Kenan stated in interviews that they were
going for the feel of an episode of The Real Ghostbusters,
magnified for the big screen, and they absolutely achieve that. It's
a funny, busy, silly adventure that still finds time for character
work, like all the best episodes of RGB.
It
massively helps that this film features a new villain, instead of the
retread of the first film we got with Afterlife. Of course,
it's understandable that a relaunch of the original continuity after
decades would bring back the classic Big Bad for a rematch, but
Afterlife reused some of those elements so slavishly it verged
on a remake. Frozen Empire, on the other hand, gives us a
brand new monster to threaten New York and the world.
Still,
this film ostensibly ties in with the original's fortieth anniversary
(although you'd have expected them to release it in June for that),
and as such it has plenty of characters, ghosts and settings included
as references to the past. While the Oklahoma setting of Afterlife
was a breath of fresh air, it feels right that we're back in New
York for this one (although excursions to other cities, state and
even countries was par for the course on RGB). As with Afterlife,
the bulk of the original's surviving core cast return. However, while
in the previous film this was little more than a bunch of glorified
cameos, here the characters feel more integrated into the story.
Winston
and “Dr. Ray” benefit the most from this approach. Winston, now a
hugely successful business, is now the owner of the firehouse and
seemingly the Ghostbusters organisation itself, financing research
and development while the new team get on with the everyday business
of busting. Ray, on the other hand, is where he belongs, running his
spooky little shop, helping out with research where he can and
tenuously entering the 21st century with a new YouTube
series on allegedly haunted artefacts. Ernie Hudson is a class act as
always, wile Dan Aykroyd basically just is Ray at this point.
Less
well served are Venkman and Janine, who come across as a little
shoehorned in, but at least they have a reason to be there. Venkman
gets to do his somewhat dodgy parapsychologist schtick in the service
of the mission, while Janine finally gets to suit up, itself a much
deserved reason to include her. Annie Potts seems to be having a
great time, but Bill Murray comes across as running on autopilot. The
final actor to return from the original is William Atherton as the
hated Walter Peck, rather brilliantly now mayor of New York and still
determined to shut the Ghostbusters down. He's great in the scenes he
has, but he's a bit underused here. Still, it's a nice way to tie
events back to the beginning without just repeating things.
It's
the new cast who continue to impress the most. While it's very much
an ensemble film, McKenna Grace still stands out as the star. Phoebe
Spengler is now fifteen, becoming more frustrated and confrontational
with her family, particularly when they acquiesce to Peck's demands
and bench her until she comes of age. (Peck, like in the original,
isn't wrong in his judgments, but he goes about enforcing them in a
destructive way.) Phoebe gets a wonderful storyline to herself in
which she bonds with Melody, the ghost of a girl who burned to death
years before. Emily Alyn Lynn has a real presence as the ghost, whose
friendship (and hints of romance) with Phoebe aligns with her
increasing isolation and advances the plot.
Finn
Wolfhard gives a solid performance as Trevor, now eighteen and
struggling to prove himself as an adult and a Ghostbuster. Logan Kim
is pitch perfect as Podcast, now working with Ray at the Occult
Bookstore and managing his online activities. Kim has grown up a lot
between films and steals a lot of his scenes with his infectious
humour. A little underused is Celeste O'Connor as Lucky Domingo, who
at least gets some great busting scenes interning for Winston's team.
Carrie
Coon and Paul Rudd gives the film an emotional centre as Callie
Spengler and Gary Grooberson, now an honorary Spengler, now a running
the Ghostbusters street team as a couple. Rudd has some sweet moments
as he slowly learns how to become a father to Phoebe, although he
does get saddled with some awkward exposition to bring audience
members up to speed with developments from the previous film.
Some
of the best material goes to entirely new characters. Surprisingly
essential to the story after a seemingly throwaway introduction is
Kumail Nanjiani as Nadeem, a dropout looking for a quick buck who
turns out to have a powerful secret hidden even from him. Nanjiani
gets some of the funniest moments of the movie,carrying what could
have been a ridiculous character by just running with it. I was a
little dubious of James Acaster's casting, knowing him purely as a
stand-up comedian rather than an actor, but his curt inventor
character Dr. Lars Pinfield is a joy. Plus, it's good to have a Brit
in there at the heart of the Ghostbusters team, heading up research
and development for the new generation. Stealing his scene is Patton
Oswalt as the enthusiastic occult historian Dr. Hubert Wartzki,
although he is in the film for only a brief time. Still, he manages
to make a long run of exposition highly entertaining.
When
it comes to the various ghosts and goblins, Frozen Empire serves
fans well. For celebratory purposes, Slimer is back, still hanging
around the firehouse after Ghostbusters II and now hiding out
in the attic, while Eleanor Twitty, the library ghost, has a brief
cameo. The latter is pointless but fun and over in seconds, while
Slimer actually has some impact on events, with Trevor having a fun
little sideplot dealing with attempts to catch the critter. Of all
the classic ghosts, it's Slimer who really had to be there,
especially as he was absent from Afterlife. Surprisingly,
given that this film follow up on the post-credits danger signs on
the containment unit from the previous film and everything eventually
breaks free, we don't get a ton of cameos from ghosts from the
classic films. We do, however, have a lot of little Mini-Pufts
running around; they're fun, but the joke's wearing thin with those
guys. Time to melt them down.
There
are plenty of new spooks, courtesy of Winston's new spectral research
facility. Pukey, a revolting little spud, is no doubt included to be
the new kids' favourite, while the simply but effectively realised
Possessor makes for fun and threat as it jumps between various
objects which it brings to life. Starting out with a major bust, in
this case the thrilling car chase after the wonderfully realised
Sewer Dragon, kicks the main body of the film off nicely, and it's
satisfying that both puppetry and CGI are utilised together here.
The
Big Bad for the film, the great demon Garraka, is a suitably
threatening creation, an inhumanly thin, ghoulish creature with
impressive horns. He's a striking image, and his power, to freeze
people using their own fear, is enjoyably nasty. However, while I'm
pleased that the film has considerable build-up to his eventual
appearance, once he's there he's dispensed with far too quickly. It
almost feels like we're missing an act, giving the film a rushed
ending which badly affects its overall pacing.
Afterlife
notoriously and controversially
brought back the late Egon Spengler as a ghost, there to help and
reconnect with his family. Here we have Melody, and while her motives
are complex, she's another ghost who is very human in her thoughts
and actions, rather than the monstrous manifestations we usually see.
The majority of entities in these films have been godlike things far
beyond humanity, virtually mindless creatures that never were human,
or the ghosts of humans whose evil has made them monstrous in their
afterlife. There's a lot more room for exploration here, to see more
traditional ghosts who are intelligent, self-aware and altogether
human, and the questions that raises for the Ghostbusters and their
treatment of spirits. There could be some dramatic consequences
there, along with the fact that, while they're praised as heroes at
the end, the Ghostbusters and their new ally Nadeem are responsible
for everything bad that happens in this film.
Altogether,
Frozen Empire is good
fun, and while it can't hold a candle to the original, it's a step up
from Afterlife. Where
it works best is in its original elements, and this is where the
franchise needs to go next. While the old guard are better used here,
this really should stand as the final handover to the new generation.
The inclusion of the classic crew, the Spenglers and the new
characters leaves this film (ghost)busting at the seams. The next
film really needs to let the past go for good, focusing entirely on
the modern team and more new ghosts for them to face. Let's really
evoke The Real Ghostbusters and
bring is some truly weird stuff.
Spoiler-y elements
lifted straight from The Real
Ghostbusters:
The possessed
Ecto-1 and a haunted stone lion both appear in the first RGB season.
The possessed
pizza brings to mind the pizza monster in the title sequence for the
Slimer and the Real
Ghostbusters iteration.
Phoebe
temporarily leaving her body is not unlike the times her father was
discorporalised/forced from his body in RGB.
Even the
Mini-Pufts originated in The
Return of Mr. Stay Puft, a comicbook collection from 1990.